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<blockquote data-quote="Cyberhawk" data-source="post: 2673525" data-attributes="member: 11110"><p>Hmmm..</p><p></p><p>At first I put in "Everyone Equally" on this one, but now that I think about it I should have put "The Players". Not that the GM shouldn't have fun...he/she should. But I think the Players should be the beneficiaries.</p><p></p><p>This is becuase the games are really for the players to triumph (or resist in a CoC game) against the adversaries against them. And who are the adversaries that get stomped, smashed, outsmarted, cajun-fried and evaded? That would be the DM's people.</p><p>The DM is setup to fail. Oh sure, he can make things challenging, maybe even score a few TPKs here and there. But at the end of the day the DM has to lose, and losing can diminish the fun a tiny bit. </p><p></p><p>Personally I like DMing. It's a lot of fun, but I always see it as creating a story for my players, and as such that means they will probably triumph and my devious monsters, well-crafted traps and insidious plots that I spent all that time on must fall. So be it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyways, that's my 2 coppers</p></blockquote><p></p>
[QUOTE="Cyberhawk, post: 2673525, member: 11110"] Hmmm.. At first I put in "Everyone Equally" on this one, but now that I think about it I should have put "The Players". Not that the GM shouldn't have fun...he/she should. But I think the Players should be the beneficiaries. This is becuase the games are really for the players to triumph (or resist in a CoC game) against the adversaries against them. And who are the adversaries that get stomped, smashed, outsmarted, cajun-fried and evaded? That would be the DM's people. The DM is setup to fail. Oh sure, he can make things challenging, maybe even score a few TPKs here and there. But at the end of the day the DM has to lose, and losing can diminish the fun a tiny bit. Personally I like DMing. It's a lot of fun, but I always see it as creating a story for my players, and as such that means they will probably triumph and my devious monsters, well-crafted traps and insidious plots that I spent all that time on must fall. So be it. :) Anyways, that's my 2 coppers [/QUOTE]
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