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General Tabletop Discussion
*TTRPGs General
Whose "property" are the PCs?
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<blockquote data-quote="The_Universe" data-source="post: 2412132" data-attributes="member: 8944"><p>Well, see - my buddy used to play this character. And then I moved away and ran another D&D campaign based in the same game world, ostensibly in the same universe. My buddy is half a country away, so I extrapolate things that his character *probably* would have done based on situations that I *probably* would have introduced if the campaign I GMed and he played in continued. I do this for what amounts to a millenia in the game world (which is mine), and I even re-write a few things from that old game to make it make more sense in terms of the new. Is it the same universe? Yep. Is the character exactly the same? No way - my buddy isn't playing him, so he *can't* be the exact same. Since I'm the one who owns "the universe" I get to decide how things happen within it. But it's still his character. If he doesn't like the way thing went in that universe after I left, he's well within his rights to imagine something else. To me, that's an alternate universe. To him, it's the *real* version, and mine is the alternate. </p><p> </p><p>Which of us is right?</p><p> </p><p>Neither. And both. Both are true, and neither conflict unless you assume that to imagine something contrary to one of the contributors wishes or ideas is "invalid." It's not. It might be *annoying* (at worst) but it's not invalid any more than anyone writing Batman comics after Bob Kane quit doing so happens to be.</p><p>Yeah, I've got a decent idea. His version would have involved more prankery with another PC (now NPC) from the old campaign than is actually present in the most recent incarnation of the world, but I got to know how he likes his characters played pretty well over the years so I stuck pretty close to how things might have gone. Let's just say I didn't polymorph his grizzled elven warrior into a fairy princess.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 2412132, member: 8944"] Well, see - my buddy used to play this character. And then I moved away and ran another D&D campaign based in the same game world, ostensibly in the same universe. My buddy is half a country away, so I extrapolate things that his character *probably* would have done based on situations that I *probably* would have introduced if the campaign I GMed and he played in continued. I do this for what amounts to a millenia in the game world (which is mine), and I even re-write a few things from that old game to make it make more sense in terms of the new. Is it the same universe? Yep. Is the character exactly the same? No way - my buddy isn't playing him, so he *can't* be the exact same. Since I'm the one who owns "the universe" I get to decide how things happen within it. But it's still his character. If he doesn't like the way thing went in that universe after I left, he's well within his rights to imagine something else. To me, that's an alternate universe. To him, it's the *real* version, and mine is the alternate. Which of us is right? Neither. And both. Both are true, and neither conflict unless you assume that to imagine something contrary to one of the contributors wishes or ideas is "invalid." It's not. It might be *annoying* (at worst) but it's not invalid any more than anyone writing Batman comics after Bob Kane quit doing so happens to be. Yeah, I've got a decent idea. His version would have involved more prankery with another PC (now NPC) from the old campaign than is actually present in the most recent incarnation of the world, but I got to know how he likes his characters played pretty well over the years so I stuck pretty close to how things might have gone. Let's just say I didn't polymorph his grizzled elven warrior into a fairy princess. [/QUOTE]
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