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General Tabletop Discussion
*TTRPGs General
Whose "property" are the PCs?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 2413684" data-attributes="member: 32740"><p>Again that's nonsense. A novel is a work created for public consumption and for profit. A D&D character is created for private enjoyment, generally among a small group, and profit has nothing to do with it.</p><p> </p><p>For the discussion to be meaningful you must distinguish between the scenarios of private use in a D&D game - which NOBODY CAN NOR SHOULD CONTROL except the participants - and attempts to coopt credit and property rights for use in public and for profit. The two are ABSOLUTELY DIFFERENT BEASTS. It's like the thread about WW's asinine attempts to coerce payment from players who use their game products for their private enjoyment - but who exchange money for various reasons when doing so. Just as WW does not legally control my money nor what I do with my characters in privately playing one of their games (even if I pay someone else in the process) the players who create characters in my campaign do not have control over characters in my campaign once they choose to cease participating in it - and that includes any character that they may have created.</p><p> </p><p>In the strictest sense, I, as DM, control absolutely every last detail, past, present, and infinite future, about my campaign. That is, except what I CHOOSE TO ALLOW the players to control. This is generally according to what the written D&D rules specifically do suggest the players should be allowed to control. As DM I am not given permission by the player to have the artistic creations of his characters grace my campaign with their presence. As DM I give permission to the player to participate in MY campaign by allowing them to create FOR ME, and control just one of the infinite number of characters my campaign contains - and even then I have lots of restrictions on what a player will be allowed to do, whereas I have none except the reasonable limits that would otherwise cause a player to be disinclined to participate.</p><p> </p><p>Now THAT is a narrow interpretation - and an attitude that I most VOCIFEROUSLY would not actively exercise - but it's vastly more accurate and applicable interpretation. Certainly it's closer to reality than the idea that the players are creating intellectual property in the form of their characters that I have not even a tangental claim to much less control of in a manner of my choosing should they cease to participate in my campaign.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 2413684, member: 32740"] Again that's nonsense. A novel is a work created for public consumption and for profit. A D&D character is created for private enjoyment, generally among a small group, and profit has nothing to do with it. For the discussion to be meaningful you must distinguish between the scenarios of private use in a D&D game - which NOBODY CAN NOR SHOULD CONTROL except the participants - and attempts to coopt credit and property rights for use in public and for profit. The two are ABSOLUTELY DIFFERENT BEASTS. It's like the thread about WW's asinine attempts to coerce payment from players who use their game products for their private enjoyment - but who exchange money for various reasons when doing so. Just as WW does not legally control my money nor what I do with my characters in privately playing one of their games (even if I pay someone else in the process) the players who create characters in my campaign do not have control over characters in my campaign once they choose to cease participating in it - and that includes any character that they may have created. In the strictest sense, I, as DM, control absolutely every last detail, past, present, and infinite future, about my campaign. That is, except what I CHOOSE TO ALLOW the players to control. This is generally according to what the written D&D rules specifically do suggest the players should be allowed to control. As DM I am not given permission by the player to have the artistic creations of his characters grace my campaign with their presence. As DM I give permission to the player to participate in MY campaign by allowing them to create FOR ME, and control just one of the infinite number of characters my campaign contains - and even then I have lots of restrictions on what a player will be allowed to do, whereas I have none except the reasonable limits that would otherwise cause a player to be disinclined to participate. Now THAT is a narrow interpretation - and an attitude that I most VOCIFEROUSLY would not actively exercise - but it's vastly more accurate and applicable interpretation. Certainly it's closer to reality than the idea that the players are creating intellectual property in the form of their characters that I have not even a tangental claim to much less control of in a manner of my choosing should they cease to participate in my campaign. [/QUOTE]
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