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General Tabletop Discussion
*TTRPGs General
Whose "property" are the PCs?
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<blockquote data-quote="fusangite" data-source="post: 2415404" data-attributes="member: 7240"><p>A character is a thing that comes into being when a set of inert numbers and quantitative measures interact with a setting/world. Characters, fundamentally, are parts of the setting in which they are situated; they change the setting by interacting with it but they have no existence outside of the setting. Furthermore, they cannot be taken out of the setting after they have come into being; they can die; they can retire but they are always part of the setting because they participated in the events that made it what it is, whether or a larger scale or a small one.</p><p></p><p>If, for some reason, a character becomes an NPC, decisions should be made about him or her in the same way other decisions are made about the setting. In settings I run, some parts are bi- or multi-laterally negotiated amongst me and my players and some things are dictated by me as GM. In my view, a good GM should consult a player about what his former character should do not because the character somehow "owns" their NPC but because the former player will know better than anyone how the character should behave. </p><p></p><p>Finally, for those of you who interpreted what I've said so far as me saying the GM owns the player, that's not my position at all. I've created two settings that I have passed on to other GMs. I don't control how they run anymore; those GMs who inherited my settings and their players collectively have become the owners of the things in them, including the NPCs. I no longer have any say about how those settings are, though I'm gratified that the GMs choose to consult me from time to time.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2415404, member: 7240"] A character is a thing that comes into being when a set of inert numbers and quantitative measures interact with a setting/world. Characters, fundamentally, are parts of the setting in which they are situated; they change the setting by interacting with it but they have no existence outside of the setting. Furthermore, they cannot be taken out of the setting after they have come into being; they can die; they can retire but they are always part of the setting because they participated in the events that made it what it is, whether or a larger scale or a small one. If, for some reason, a character becomes an NPC, decisions should be made about him or her in the same way other decisions are made about the setting. In settings I run, some parts are bi- or multi-laterally negotiated amongst me and my players and some things are dictated by me as GM. In my view, a good GM should consult a player about what his former character should do not because the character somehow "owns" their NPC but because the former player will know better than anyone how the character should behave. Finally, for those of you who interpreted what I've said so far as me saying the GM owns the player, that's not my position at all. I've created two settings that I have passed on to other GMs. I don't control how they run anymore; those GMs who inherited my settings and their players collectively have become the owners of the things in them, including the NPCs. I no longer have any say about how those settings are, though I'm gratified that the GMs choose to consult me from time to time. [/QUOTE]
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Whose "property" are the PCs?
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