Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Whose "property" are the PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="haakon1" data-source="post: 2417530" data-attributes="member: 25619"><p><strong>Old Characters never die . . .</strong></p><p></p><p></p><p></p><p>That's what I do too.</p><p></p><p>I take my cue on this from Greyhawk traditions. Mainstream D&D spells like Tenser's Floating Disk or Bigby's Hand and Mordenkainen's whatever were created by real player characters in Gary Gygax's original campaign, the Greyhawk campaign played in Lake Geneva, WI from the mid-1970s onwards.</p><p></p><p>In the Days of High Adventure (AKA, the early 1980s, the First Edition/AD&D era, the Hair Band era, the Pre-SUV Age), TSR published a booklet called "Rogues Gallery" that gave the stats on a lot of former PC's from Greyhawk, with the specific goal of using them as NPC's. I did so enthuiastically with a few, like Robilar, and I got ideas from others (like Lizard Man and Centaur PC's are OK).</p><p></p><p>So, my on-going adventures treat old retired PC's as NPC's. Not every PC gets used, and none of them get played "against character" or in a demeaning way. They are meant to be retired heroes, paragons for the new heroes to look up to who provide an example, a way to humanize the game, and (as in Austin Powers) a "Basil Exposition" character to explain the world to the PC's in a friendly, trustworthy, but in-character way.</p><p></p><p>I worry less about old players being mad about that (after all, it's flattery), but I do worry a little about the new heroes feeling overshadowed. I try to avoid that by making sure the new heroes are the heroes. The old heroes may do things in the background, train new heroes, provide intel/reasons to go on adventures, and even raise dead on occassion, but they won't adventure with the new heroes, and they won't show up to save them . . . though once one of the old heroes flew to the rescue arriving AFTER the PC's had won a titantic battle by their own hands.</p><p></p><p>I have, on one occassion, allowed the transfer of a retired character from another campaign into mine. They were both Greyhawk campaigns, with a similar level of magic, etc. That NPC has been played by his old player on occassion, but is normally a colorful bit of background -- one of the guys in a cloak in the inn at the Keep on the Borderlands, who just happens to have WAY more backstory than the average Joe NPC.</p><p></p><p>If a player wanted to use a PC from my campaign in another campaign, I'd be fairly psyched about it, but I'd want to work out how he moved, assuming a more complex explanation than, "Yeah, he walked from Bissel to Greyhawk City" was needed.</p></blockquote><p></p>
[QUOTE="haakon1, post: 2417530, member: 25619"] [b]Old Characters never die . . .[/b] That's what I do too. I take my cue on this from Greyhawk traditions. Mainstream D&D spells like Tenser's Floating Disk or Bigby's Hand and Mordenkainen's whatever were created by real player characters in Gary Gygax's original campaign, the Greyhawk campaign played in Lake Geneva, WI from the mid-1970s onwards. In the Days of High Adventure (AKA, the early 1980s, the First Edition/AD&D era, the Hair Band era, the Pre-SUV Age), TSR published a booklet called "Rogues Gallery" that gave the stats on a lot of former PC's from Greyhawk, with the specific goal of using them as NPC's. I did so enthuiastically with a few, like Robilar, and I got ideas from others (like Lizard Man and Centaur PC's are OK). So, my on-going adventures treat old retired PC's as NPC's. Not every PC gets used, and none of them get played "against character" or in a demeaning way. They are meant to be retired heroes, paragons for the new heroes to look up to who provide an example, a way to humanize the game, and (as in Austin Powers) a "Basil Exposition" character to explain the world to the PC's in a friendly, trustworthy, but in-character way. I worry less about old players being mad about that (after all, it's flattery), but I do worry a little about the new heroes feeling overshadowed. I try to avoid that by making sure the new heroes are the heroes. The old heroes may do things in the background, train new heroes, provide intel/reasons to go on adventures, and even raise dead on occassion, but they won't adventure with the new heroes, and they won't show up to save them . . . though once one of the old heroes flew to the rescue arriving AFTER the PC's had won a titantic battle by their own hands. I have, on one occassion, allowed the transfer of a retired character from another campaign into mine. They were both Greyhawk campaigns, with a similar level of magic, etc. That NPC has been played by his old player on occassion, but is normally a colorful bit of background -- one of the guys in a cloak in the inn at the Keep on the Borderlands, who just happens to have WAY more backstory than the average Joe NPC. If a player wanted to use a PC from my campaign in another campaign, I'd be fairly psyched about it, but I'd want to work out how he moved, assuming a more complex explanation than, "Yeah, he walked from Bissel to Greyhawk City" was needed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Whose "property" are the PCs?
Top