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Whose "property" are the PCs?
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<blockquote data-quote="fusangite" data-source="post: 2419012" data-attributes="member: 7240"><p>I agree that firing a GM would be acrimonious but not necessarily any more acrimonious than firing a player. But how hurt you would feel is neither here nor there. </p><p></p><p>As to your notes, etc, my point is that these people wouldn't be working from your notes at all. They would be making up all the details of your world that they didn't already know, probably in a way inconsistent with how you'd imagined them or mapped them out. </p><p></p><p>But let's look at a consensual model. I have given two worlds I created over to friends. Although they ask me for advice from time to time, they have changed a number of things about these worlds and their underlying principles. Does it make me angry that they have deviated from my ideas? No. Do I feel like I somehow own a portion of their worlds? No. The game goes on; it's bigger than me.I think you are working off the premise that playing a game privately is the same as publishing something by virtue of it being a non-solitary activity. I don't think you'd be as certain to win in court as you imagine. Remember: we're talking about playing games not publishing gaming material. </p><p></p><p>But I don't really care about the legal angle here. The point is that what you are saying runs contrary to the spirit of D&D. D&D is a hodgepodge of borrowed ideas from fantasy literature and myth.Nope. But these particular values shouldn't be.So, your gaming group has worked out a set of principles for how NPCs are handled in this world. I'm glad it works for you but that's not the only way to organize things. Yes. But a character's past, her culture, her values, etc. are all contingent upon the world. A character's background is a piece of the world; it cannot be unmoored from it. </p><p></p><p>In the game in which I currently play, my character is a steppe nomad from Amaria (a country made by my GM) who is a member of the wolf clan (made by my GM) and worships the goddess Almitar (made by my GM), etc. A character is just a bunch of fields and numbers on a sheet outside of the game world.No GM is in danger of being sued if they describe a former PC's actions to their gaming group. The plaintiff would be laughed out of court.And our civilization's culture grinds to a halt. Our culture is vibrant because people are always messing with other people's ideas.Think about all the kids with action figures who play out different versions of the scenarios in those comics. Do Marvel and DC sue them for their little make-believe worlds? Of course not. D&D groups are just those kids 5-20 years older. Playing and publishing are different things. Could Lucas have sued me and my friends Adam and Taaz for marrying Luke and Leia when we were 8? Of course not!That's a real shame because it deprives you of the opportunity to do some interesting things with plot continuity.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2419012, member: 7240"] I agree that firing a GM would be acrimonious but not necessarily any more acrimonious than firing a player. But how hurt you would feel is neither here nor there. As to your notes, etc, my point is that these people wouldn't be working from your notes at all. They would be making up all the details of your world that they didn't already know, probably in a way inconsistent with how you'd imagined them or mapped them out. But let's look at a consensual model. I have given two worlds I created over to friends. Although they ask me for advice from time to time, they have changed a number of things about these worlds and their underlying principles. Does it make me angry that they have deviated from my ideas? No. Do I feel like I somehow own a portion of their worlds? No. The game goes on; it's bigger than me.I think you are working off the premise that playing a game privately is the same as publishing something by virtue of it being a non-solitary activity. I don't think you'd be as certain to win in court as you imagine. Remember: we're talking about playing games not publishing gaming material. But I don't really care about the legal angle here. The point is that what you are saying runs contrary to the spirit of D&D. D&D is a hodgepodge of borrowed ideas from fantasy literature and myth.Nope. But these particular values shouldn't be.So, your gaming group has worked out a set of principles for how NPCs are handled in this world. I'm glad it works for you but that's not the only way to organize things. Yes. But a character's past, her culture, her values, etc. are all contingent upon the world. A character's background is a piece of the world; it cannot be unmoored from it. In the game in which I currently play, my character is a steppe nomad from Amaria (a country made by my GM) who is a member of the wolf clan (made by my GM) and worships the goddess Almitar (made by my GM), etc. A character is just a bunch of fields and numbers on a sheet outside of the game world.No GM is in danger of being sued if they describe a former PC's actions to their gaming group. The plaintiff would be laughed out of court.And our civilization's culture grinds to a halt. Our culture is vibrant because people are always messing with other people's ideas.Think about all the kids with action figures who play out different versions of the scenarios in those comics. Do Marvel and DC sue them for their little make-believe worlds? Of course not. D&D groups are just those kids 5-20 years older. Playing and publishing are different things. Could Lucas have sued me and my friends Adam and Taaz for marrying Luke and Leia when we were 8? Of course not!That's a real shame because it deprives you of the opportunity to do some interesting things with plot continuity. [/QUOTE]
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