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General Tabletop Discussion
*TTRPGs General
Whose "property" are the PCs?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2426025" data-attributes="member: 19675"><p>I usually bring all of that to the DM in full color, and tell him to change what he wants during the approval process.</p><p></p><p>To this date, not one word has been changed. In some cases, my background overwrote the DM's work.</p><p></p><p></p><p></p><p>100%.</p><p></p><p></p><p></p><p>In case you couldn't geuss, I'd disagree with that statement from start to finish.</p><p></p><p>As for the MitFH's post about fusangite's formulation:</p><p></p><p></p><p></p><p>The 3 are intertwined as far as I am concerned.</p><p></p><p>If I created the campaign world, its my IP, and if the Player created the PC, its his IP. If he leaves the campaign while it is active, his character will remain at most a static NPC, and then only if the player likes the way his PC has ended up. Dead PCs remain dead, live ones stay alive up to a normal life span.</p><p></p><p>At my tables, no PC has ever or ever will experience a major change of state without the player's active involvement or consent. Once that player leaves permanently, I leave his creation alone.</p><p></p><p>I expect people to treat my PCs in the same way I treat theirs...an application of both Kant's Universality Principle and Biblical teachings to "do unto others."</p><p></p><p>Furthermore, as ThirdWizard has pointed out, if you mess with the PC in the player's absence, it's damned hard to have a nostalgia adventure.</p><p></p><p>My buddy R. lives out of town due to his studies. He returns 1 or 2 times a year for a visit (and always entertains the possibilty of moving back), and when he does, we game. Were I to warp his PCs in his absence, that wouldn't be possible.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2426025, member: 19675"] I usually bring all of that to the DM in full color, and tell him to change what he wants during the approval process. To this date, not one word has been changed. In some cases, my background overwrote the DM's work. 100%. In case you couldn't geuss, I'd disagree with that statement from start to finish. As for the MitFH's post about fusangite's formulation: The 3 are intertwined as far as I am concerned. If I created the campaign world, its my IP, and if the Player created the PC, its his IP. If he leaves the campaign while it is active, his character will remain at most a static NPC, and then only if the player likes the way his PC has ended up. Dead PCs remain dead, live ones stay alive up to a normal life span. At my tables, no PC has ever or ever will experience a major change of state without the player's active involvement or consent. Once that player leaves permanently, I leave his creation alone. I expect people to treat my PCs in the same way I treat theirs...an application of both Kant's Universality Principle and Biblical teachings to "do unto others." Furthermore, as ThirdWizard has pointed out, if you mess with the PC in the player's absence, it's damned hard to have a nostalgia adventure. My buddy R. lives out of town due to his studies. He returns 1 or 2 times a year for a visit (and always entertains the possibilty of moving back), and when he does, we game. Were I to warp his PCs in his absence, that wouldn't be possible. [/QUOTE]
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Whose "property" are the PCs?
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