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*TTRPGs General
Whose "property" are the PCs?
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<blockquote data-quote="fusangite" data-source="post: 2433848" data-attributes="member: 7240"><p>How is <em>Wish</em> outside of physics in a way that other spells are not? The fact that it can do more than one thing does not mean that there is a hull breach in physics. All D&D spells are inside of D&D physics. The physics of a universe are the systematic rules of that universe. If the <em>Wish</em> spell were not subject to systematic physical categorization, it could not be defined in the PHB.Think of all the coherent systems of physics that human beings have invented over time. How many of them included entropy? Why is entropy a necessary feature of every game world's physics?Actually, no. The Aztec civilization could combine dense urban culture with the absence of domestic animals because of the existence of the avocado.Right. As I have been saying for four pages, in order for this desired cultural phenomenon to occur, you have to alter the structure of the world, for instance, by making Quetzalcoatl real. My point is that not all world structures are compatible with all cultural possibilities, that there is an interdependence between the two. That in an historical earth game, the nature of the world prohibits people of certain cultures being in certain parties. But this is not a unique feature of an historical earth. All worlds, in different ways, prohibit and permit different cultures being played.The fact that the number of cultures in the world is greater than one does not mean the number of cultures in the world is infinite. Just because different cultures have different characteristics does not that any culture can have any set of characteristics. You keep arguing that all worlds have a potentially infinite variety of cultures, when, in fact, no worlds do.Yes. But you know perfectly well that you couldn't just put any culture on one of these islands without violating the principles by which Leguin's culture coheres.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2433848, member: 7240"] How is [i]Wish[/i] outside of physics in a way that other spells are not? The fact that it can do more than one thing does not mean that there is a hull breach in physics. All D&D spells are inside of D&D physics. The physics of a universe are the systematic rules of that universe. If the [i]Wish[/i] spell were not subject to systematic physical categorization, it could not be defined in the PHB.Think of all the coherent systems of physics that human beings have invented over time. How many of them included entropy? Why is entropy a necessary feature of every game world's physics?Actually, no. The Aztec civilization could combine dense urban culture with the absence of domestic animals because of the existence of the avocado.Right. As I have been saying for four pages, in order for this desired cultural phenomenon to occur, you have to alter the structure of the world, for instance, by making Quetzalcoatl real. My point is that not all world structures are compatible with all cultural possibilities, that there is an interdependence between the two. That in an historical earth game, the nature of the world prohibits people of certain cultures being in certain parties. But this is not a unique feature of an historical earth. All worlds, in different ways, prohibit and permit different cultures being played.The fact that the number of cultures in the world is greater than one does not mean the number of cultures in the world is infinite. Just because different cultures have different characteristics does not that any culture can have any set of characteristics. You keep arguing that all worlds have a potentially infinite variety of cultures, when, in fact, no worlds do.Yes. But you know perfectly well that you couldn't just put any culture on one of these islands without violating the principles by which Leguin's culture coheres. [/QUOTE]
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