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Whose staying with 4e?
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<blockquote data-quote="pemerton" data-source="post: 5856115" data-attributes="member: 42582"><p>I found that interesting too. What I'm wondering about is the mechanical and other tools they will use to make these adventures work.</p><p></p><p>In 4e, the mechanics come close to guaranteeing a certain sort of drama in combat encounters (subject to the grind issues - I haven't had them, but I know others have). Skill challenges aren't as tightly designed, but create a framework in which, likewise, a certain sort of drama is very likely to emerge.</p><p></p><p>In classic D&D, on the other hand, the burden is very much on the GM to make sure that an hour-long adventure has genuine drama, rather than just being a string of pointless or trivial encounters - moreso than in a 4e skill challenge, let alone a 4e combat.</p><p></p><p>If Next is able to apply some of the techniques of 4e <em>encounter </em>design and resolution to produce 4e-level guarantees of drama in its hour-long adventures then it will be a better system than I have been anticipating so far, and (from my point of view) might be worth looking at.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5856115, member: 42582"] I found that interesting too. What I'm wondering about is the mechanical and other tools they will use to make these adventures work. In 4e, the mechanics come close to guaranteeing a certain sort of drama in combat encounters (subject to the grind issues - I haven't had them, but I know others have). Skill challenges aren't as tightly designed, but create a framework in which, likewise, a certain sort of drama is very likely to emerge. In classic D&D, on the other hand, the burden is very much on the GM to make sure that an hour-long adventure has genuine drama, rather than just being a string of pointless or trivial encounters - moreso than in a 4e skill challenge, let alone a 4e combat. If Next is able to apply some of the techniques of 4e [I]encounter [/I]design and resolution to produce 4e-level guarantees of drama in its hour-long adventures then it will be a better system than I have been anticipating so far, and (from my point of view) might be worth looking at. [/QUOTE]
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