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Whose story should Wulf chronicle next?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 106041" data-attributes="member: 94"><p>SHUBBA THE GOAT BOY</p><p></p><p>Male Half-Orc Bbn 1 / Sor 4; medium sized humanoid; HD 1d12 + 4d4 + 15; hp 36; Init +3(+3 Dex); Speed 40 ft; AC 17 (+3Dex, +4 mage armor); Attack mw Great-axe +8 melee, or mw Mighty Longbow +7 ranged; Dmg Great-axe 1d12+6 (Crit 20 x3), mighty longbow 1d8+4 (Crit 20 x3); SV Fort +7, Ref +5, Will +4; AL CN; Str 16 (18 w/ <em>Mark of Earth</em>), Dex 16, Con 14 (16 w/ Toad), Int 12, Wis 8, Cha 11 (13 w/ spellcasting prodigy). </p><p></p><p>Languages Spoken: Common, Orc, Draconic</p><p></p><p>Skills and Feats: Climb +5, Concentration +9, Handle Animal +1, Intimidate +4, Intuit Direction +2, Jump +7, Listen +3, Spellcraft +5, Spot +1, Swim +5, Tumble +4. </p><p></p><p>Spellcasting Prodigy, Extend Spell.</p><p></p><p>Special Abilities and Qualities: Half-Orc racial qualities, Fast Movement, Rage 1/day</p><p></p><p>Spells Per Day</p><p>6/6/3; spell DC 11+ level</p><p></p><p>Spells Known</p><p>0: Detect Magic, Read Magic, Mage Hand, Ray of Frost, Minor Ward, Daze</p><p>1: Mage Armor, Expeditious Retreat, True Strike</p><p>2: Mark of Earth</p><p></p><p>Magic Items: </p><p>Wand of Shield (45), Wand of Sleep (20), Slippers of Spider Climbing, Potion of Cure Light Wounds (x8), Cloak of Resistance +1, Potion of Blinking</p><p></p><p>Odd Magical Temple Items:</p><p>Black Metal Tube, 3 Cones of Incense (Dreaming), Iron Torch of Revealing</p><p></p><p>BACKGROUND</p><p></p><p>Shubba the Goat-Boy is the illicit offspring from the historic Rape of Nulb over twenty years ago-- when the evil humanoids from the Temple last devastated the area. Raised in and around Hommlet, the young half-orc cannot escape the pull of the nearby Temple, for it is there that his destiny lies-- or so say the whispers in his head. Whether these whisperings originate with his beloved familiar Toad, with Gruumsh, or with some darker power, Shubba is not concerned. He has heard the call, and answered. </p><p></p><p>It is only recently that his sorcerous powers have begun to manifest-- quite unusual for a half-orc, indeed. Already his body has started manifesting several arcane tattoos, most of them denoting the various alchemical symbols for earth, air, fire, and water. It is through these tattoos that Shubba gains the phenomenal combat prowess that will no doubt see him through to the very heart of the awakening Temple.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 106041, member: 94"] SHUBBA THE GOAT BOY Male Half-Orc Bbn 1 / Sor 4; medium sized humanoid; HD 1d12 + 4d4 + 15; hp 36; Init +3(+3 Dex); Speed 40 ft; AC 17 (+3Dex, +4 mage armor); Attack mw Great-axe +8 melee, or mw Mighty Longbow +7 ranged; Dmg Great-axe 1d12+6 (Crit 20 x3), mighty longbow 1d8+4 (Crit 20 x3); SV Fort +7, Ref +5, Will +4; AL CN; Str 16 (18 w/ [i]Mark of Earth[/i]), Dex 16, Con 14 (16 w/ Toad), Int 12, Wis 8, Cha 11 (13 w/ spellcasting prodigy). Languages Spoken: Common, Orc, Draconic Skills and Feats: Climb +5, Concentration +9, Handle Animal +1, Intimidate +4, Intuit Direction +2, Jump +7, Listen +3, Spellcraft +5, Spot +1, Swim +5, Tumble +4. Spellcasting Prodigy, Extend Spell. Special Abilities and Qualities: Half-Orc racial qualities, Fast Movement, Rage 1/day Spells Per Day 6/6/3; spell DC 11+ level Spells Known 0: Detect Magic, Read Magic, Mage Hand, Ray of Frost, Minor Ward, Daze 1: Mage Armor, Expeditious Retreat, True Strike 2: Mark of Earth Magic Items: Wand of Shield (45), Wand of Sleep (20), Slippers of Spider Climbing, Potion of Cure Light Wounds (x8), Cloak of Resistance +1, Potion of Blinking Odd Magical Temple Items: Black Metal Tube, 3 Cones of Incense (Dreaming), Iron Torch of Revealing BACKGROUND Shubba the Goat-Boy is the illicit offspring from the historic Rape of Nulb over twenty years ago-- when the evil humanoids from the Temple last devastated the area. Raised in and around Hommlet, the young half-orc cannot escape the pull of the nearby Temple, for it is there that his destiny lies-- or so say the whispers in his head. Whether these whisperings originate with his beloved familiar Toad, with Gruumsh, or with some darker power, Shubba is not concerned. He has heard the call, and answered. It is only recently that his sorcerous powers have begun to manifest-- quite unusual for a half-orc, indeed. Already his body has started manifesting several arcane tattoos, most of them denoting the various alchemical symbols for earth, air, fire, and water. It is through these tattoos that Shubba gains the phenomenal combat prowess that will no doubt see him through to the very heart of the awakening Temple. [/QUOTE]
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