Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why 2 Magazines?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Jacobs" data-source="post: 4621179" data-attributes="member: 23937"><p>With Dragon #323 and Dungeon #114, we did a relaunch for both magazines in an attempt to renew interest and excitement. For Dungeon, the relaunch went quite well—it continued on a mostly uptrend in subscriptions and popularity and positive feedback up to the final print issue after some pretty scary years where Dungeon was coming very close to being cancelled and/or rolled into Dragon.</p><p></p><p>For Dragon, though, the relaunch actually hurt. Why's that? I suspect because we put out the notion that, with the relaunch, Dungeon was the DM's magazine and Dragon was the Player's magazine.</p><p></p><p>I think what partially happened was that a lot of the DMs who bought Dragon but not Dungeon jumped ship, and there wasn't a corresponding number of players subscribing to Dungeon to jump ship over to Dragon. I suspect also that, while the idea is that there are a lot of players out there... what players spend on RPG stuff PALES in comparison to what DMs spend. Sure, there might be 4 or 5 times the number of players out there than DMs, but if DMs spend 4 or 5 times the amount of money on RPG products than a single player, does it matter? And if DMs spend MORE than that (which, judging from my own buying habits and the buying habits of other DMs I know, is pretty likely), then doesn't it make more sense to market primarily to DMs anyway?</p><p></p><p>After Dragon's relaunch, and about the point where Erik Mona took over the editor-in-chief chair a few issues after the relaunch, a lot of efforts at Paizo went into trying to basically apologize to our customers for saying that Dragon was a player's magazine. We took efforts to get articles for DMs back into Dragon, and did our best to try to get folk to realize that while Dungeon was indeed primarily for DMs, so was Dragon. Effectively, Dungeon was for DMs and Dragon was for EVERYONE.</p><p></p><p>Still, the damage done by proclaiming Dragon a "Player's Magazine" was done, and it took a LONG time to recover from the slump as a result. By the time of the last print issue, Dragon was making pretty good strides toward that recovery, IIRC, but I'm not sure we'd fully recovered. I was on the Dungeon side of the fence, after all, and had my mind wrapped around Adventure Paths and Wil Wheaton at the time!</p><p></p><p>Anyway, in closing, I think that tradition's a good enough reason to retain the two titles as long as the two title system progresses. That said, they're not the same things I grew up with, by simple fact of the matter that they're not in print any more and don't have ads and so on. So maybe it IS time to merge them together and call them the D.I. (shrug)</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 4621179, member: 23937"] With Dragon #323 and Dungeon #114, we did a relaunch for both magazines in an attempt to renew interest and excitement. For Dungeon, the relaunch went quite well—it continued on a mostly uptrend in subscriptions and popularity and positive feedback up to the final print issue after some pretty scary years where Dungeon was coming very close to being cancelled and/or rolled into Dragon. For Dragon, though, the relaunch actually hurt. Why's that? I suspect because we put out the notion that, with the relaunch, Dungeon was the DM's magazine and Dragon was the Player's magazine. I think what partially happened was that a lot of the DMs who bought Dragon but not Dungeon jumped ship, and there wasn't a corresponding number of players subscribing to Dungeon to jump ship over to Dragon. I suspect also that, while the idea is that there are a lot of players out there... what players spend on RPG stuff PALES in comparison to what DMs spend. Sure, there might be 4 or 5 times the number of players out there than DMs, but if DMs spend 4 or 5 times the amount of money on RPG products than a single player, does it matter? And if DMs spend MORE than that (which, judging from my own buying habits and the buying habits of other DMs I know, is pretty likely), then doesn't it make more sense to market primarily to DMs anyway? After Dragon's relaunch, and about the point where Erik Mona took over the editor-in-chief chair a few issues after the relaunch, a lot of efforts at Paizo went into trying to basically apologize to our customers for saying that Dragon was a player's magazine. We took efforts to get articles for DMs back into Dragon, and did our best to try to get folk to realize that while Dungeon was indeed primarily for DMs, so was Dragon. Effectively, Dungeon was for DMs and Dragon was for EVERYONE. Still, the damage done by proclaiming Dragon a "Player's Magazine" was done, and it took a LONG time to recover from the slump as a result. By the time of the last print issue, Dragon was making pretty good strides toward that recovery, IIRC, but I'm not sure we'd fully recovered. I was on the Dungeon side of the fence, after all, and had my mind wrapped around Adventure Paths and Wil Wheaton at the time! Anyway, in closing, I think that tradition's a good enough reason to retain the two titles as long as the two title system progresses. That said, they're not the same things I grew up with, by simple fact of the matter that they're not in print any more and don't have ads and so on. So maybe it IS time to merge them together and call them the D.I. (shrug) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why 2 Magazines?
Top