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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why 3.5 Worked
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<blockquote data-quote="Oofta" data-source="post: 7883616" data-attributes="member: 6801845"><p>I enjoyed 3.5, but it had issues. </p><p></p><p>System mastery and the right build could make a <em>huge </em>difference. I remember one living campaign game where the party was fighting a pair of dragon-like creatures (based on fell beasts from LOTR if IIRC). In any case we were fighting them and my fighter told everyone "you guys take that one, I've got this one!" We killed our respective beasties at about the same time. Which meant my 1 character took the same amount of time to kill an identical creature as 5 other PCs. </p><p></p><p>I remember playing in a con with people that I hadn't played with before talking about some other player that did unbelievable amounts of damage. Then combat started and my fighter did as much or more.</p><p></p><p>On the other hand I had to have a worksheet that I used every round to add up multiple attacks because I had two weapons. Added in rows to account for power attack along with bless and a half dozen other modifiers. I rolled so many dice because my weapons had a lot of modifications that sometimes I needed two handfuls. I was efficient at it only because I used color coded dice and had a system.</p><p></p><p>But he felt insignificant if there was a PC with the right wizard or cleric build. Fight starts, we do our bit and then the wizard steps up and casts half a dozen spells somehow, leaving a smoking crater. Or the cleric steps up, increased their level temporarily (which was eventually banned) and just makes multiple monsters go away with no saving throw or counter.</p><p></p><p>Monsters could do that too. I played one time (and one time only) in a different region* that basically did everything they could to screw over any PC that had a good alignment. So I stupidly brought my 14th level paladin to a fight only to be told that I was effectively perma-stunned the first round. No save, no counter, nothing I could do because the monster was a high enough level that he just did it. Fortunately the rest of the party had get our of jail free cards or we just would have been dead in a round or two.</p><p></p><p>So yes, I had fun. But high level play just seemed to fall apart after a while, especially with casters in the group.</p><p></p><p><em>*The campaign had different regions, each region had a different admins and wrote many of their own mods.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7883616, member: 6801845"] I enjoyed 3.5, but it had issues. System mastery and the right build could make a [I]huge [/I]difference. I remember one living campaign game where the party was fighting a pair of dragon-like creatures (based on fell beasts from LOTR if IIRC). In any case we were fighting them and my fighter told everyone "you guys take that one, I've got this one!" We killed our respective beasties at about the same time. Which meant my 1 character took the same amount of time to kill an identical creature as 5 other PCs. I remember playing in a con with people that I hadn't played with before talking about some other player that did unbelievable amounts of damage. Then combat started and my fighter did as much or more. On the other hand I had to have a worksheet that I used every round to add up multiple attacks because I had two weapons. Added in rows to account for power attack along with bless and a half dozen other modifiers. I rolled so many dice because my weapons had a lot of modifications that sometimes I needed two handfuls. I was efficient at it only because I used color coded dice and had a system. But he felt insignificant if there was a PC with the right wizard or cleric build. Fight starts, we do our bit and then the wizard steps up and casts half a dozen spells somehow, leaving a smoking crater. Or the cleric steps up, increased their level temporarily (which was eventually banned) and just makes multiple monsters go away with no saving throw or counter. Monsters could do that too. I played one time (and one time only) in a different region* that basically did everything they could to screw over any PC that had a good alignment. So I stupidly brought my 14th level paladin to a fight only to be told that I was effectively perma-stunned the first round. No save, no counter, nothing I could do because the monster was a high enough level that he just did it. Fortunately the rest of the party had get our of jail free cards or we just would have been dead in a round or two. So yes, I had fun. But high level play just seemed to fall apart after a while, especially with casters in the group. [I]*The campaign had different regions, each region had a different admins and wrote many of their own mods.[/I] [/QUOTE]
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