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Why 3.5 Worked
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<blockquote data-quote="Son of the Serpent" data-source="post: 7883932" data-attributes="member: 7015476"><p>Ive found that 3/3.5 is both the most and least restrictive the most and least free edition there is and it entirely depends on how your group handles rules. Its an edition whos rules due to how they are arranged are some of the easiest to customize. Its also very easy to create rules without throwing everything into chaos so long as you are careful and occasionally test things first. I find it best to have 3 books of table rules.</p><p></p><p>1 ideas</p><p></p><p>2 worked on and tested ideas (a lot of things end up being able to skip this one)</p><p></p><p>3 set rules</p><p></p><p>Do that and its actually an extremely modification friendly edition. It responds very well to modding. This edition is just so able to have things plugged into it and i think that it is one of the things the creators of that edition were going for. Imo there is no edition half as modable as this one.</p><p></p><p>If you arent organized about it chaos erupts and it can really run away from you and create a horrible workload for the dm. This doesnt happen if you are just careful and have a system for adding or removing rules though. But if you dont mod the edition and try to use every single rule you not only will feel restricted but in fact the edition wont even work sometimes because rules will actually conflict sometimes.</p><p></p><p>I can see why some dms might be chafed by this edition but imo it doesnt have to be that way. Imo 3/3.5 isnt just the players edition. It also can be the dm's edition because it thirsts for modding. And modding can in fact reduce work load depending on the modification.</p><p></p><p>I would just like to reiterate that imo this edition responds really well to modding. But you have to be willing to do that. I think this is the best way to use the rules structure of that edition. It just feels like an edition that actively wants that. It really is the superior edition generally speaking, in this way included as well.</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7883932, member: 7015476"] Ive found that 3/3.5 is both the most and least restrictive the most and least free edition there is and it entirely depends on how your group handles rules. Its an edition whos rules due to how they are arranged are some of the easiest to customize. Its also very easy to create rules without throwing everything into chaos so long as you are careful and occasionally test things first. I find it best to have 3 books of table rules. 1 ideas 2 worked on and tested ideas (a lot of things end up being able to skip this one) 3 set rules Do that and its actually an extremely modification friendly edition. It responds very well to modding. This edition is just so able to have things plugged into it and i think that it is one of the things the creators of that edition were going for. Imo there is no edition half as modable as this one. If you arent organized about it chaos erupts and it can really run away from you and create a horrible workload for the dm. This doesnt happen if you are just careful and have a system for adding or removing rules though. But if you dont mod the edition and try to use every single rule you not only will feel restricted but in fact the edition wont even work sometimes because rules will actually conflict sometimes. I can see why some dms might be chafed by this edition but imo it doesnt have to be that way. Imo 3/3.5 isnt just the players edition. It also can be the dm's edition because it thirsts for modding. And modding can in fact reduce work load depending on the modification. I would just like to reiterate that imo this edition responds really well to modding. But you have to be willing to do that. I think this is the best way to use the rules structure of that edition. It just feels like an edition that actively wants that. It really is the superior edition generally speaking, in this way included as well. [/QUOTE]
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