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<blockquote data-quote="hawkeyefan" data-source="post: 7884600" data-attributes="member: 6785785"><p>Ugh iterative attacks. Seemed so great at first.....but such a nightmare to deal with as time went on. </p><p></p><p>I realize that I've probably come across like I didn't like this edition, but that's really not the case. It's just that there are many things I would have done differently, especially with the benefit of hindsight. </p><p></p><p>Some of the things I think 3.x did well:</p><p></p><ul> <li data-xf-list-type="ul">The organization of classes- The little charts made character creation and leveling up so much easier than they'd ever been prior. This applies to the layout of the rules, overall, really.</li> <li data-xf-list-type="ul">Every character has skills- They went with far too many, but it was definitely good to have rules for this stuff beyond the flimsy proficiency system of earlier editions</li> <li data-xf-list-type="ul">Feats- Ultimately these became a real problem, but earlier on they were one of the most exciting elements of the game, and I still like the idea. Specific abilities that any character can have that are not necessarily tied to their class...it's a great idea that just got out of hand.</li> <li data-xf-list-type="ul">Mutli-classing- Another area that would lead to certain problems, but sooo much better than what came before. Simpler than previous editions.</li> <li data-xf-list-type="ul">Increasing AC and Streamlined Saving Throws- Simplifying AC and making the game work so that high numbers are always better was a long time coming. Likewise, breaking the saving throws up in a sensible way rather than the haphazard way it had been done before.</li> </ul><p></p><p>I think all these things really resonated with the players in my group, and it made 3e the edition that really gelled for my group. I loved all the stuff above when I first opened the PHB, and the improvements were clear and I understood why they were made. With time, and more from a DM's persepctive than a player's, some of these things would be problems to one degree or another, but it was all very solid at the start.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7884600, member: 6785785"] Ugh iterative attacks. Seemed so great at first.....but such a nightmare to deal with as time went on. I realize that I've probably come across like I didn't like this edition, but that's really not the case. It's just that there are many things I would have done differently, especially with the benefit of hindsight. Some of the things I think 3.x did well: [LIST] [*]The organization of classes- The little charts made character creation and leveling up so much easier than they'd ever been prior. This applies to the layout of the rules, overall, really. [*]Every character has skills- They went with far too many, but it was definitely good to have rules for this stuff beyond the flimsy proficiency system of earlier editions [*]Feats- Ultimately these became a real problem, but earlier on they were one of the most exciting elements of the game, and I still like the idea. Specific abilities that any character can have that are not necessarily tied to their class...it's a great idea that just got out of hand. [*]Mutli-classing- Another area that would lead to certain problems, but sooo much better than what came before. Simpler than previous editions. [*]Increasing AC and Streamlined Saving Throws- Simplifying AC and making the game work so that high numbers are always better was a long time coming. Likewise, breaking the saving throws up in a sensible way rather than the haphazard way it had been done before. [/LIST] I think all these things really resonated with the players in my group, and it made 3e the edition that really gelled for my group. I loved all the stuff above when I first opened the PHB, and the improvements were clear and I understood why they were made. With time, and more from a DM's persepctive than a player's, some of these things would be problems to one degree or another, but it was all very solid at the start. [/QUOTE]
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