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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why 3.5 Worked
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<blockquote data-quote="Blue" data-source="post: 7885452" data-attributes="member: 20564"><p>BTW, something I said before. Don't take my comments that 3.x was broken as hate for the system. When it came out, I loved it. While 5e has surpassed it, 3.5 was my next favorite version of D&D ever. Especially from the player side.</p><p></p><p>But that doesn't mean that there aren't parts that just aren't workable, such as high levels imbalances between casters and non-casters, playing with all the player crunch options, differing levels of system mastery leading to extreme differences in character strength, and one-trick-pony builds like trippers or diplomancers that took advantage of a rule subsystem with unbeatable numbers. A firm DM with trusting players could definitely avoid those - through bans, house rules, and the like.</p><p></p><p>A game can be both broken, and good when you put in the work to avoid the broken bits.</p></blockquote><p></p>
[QUOTE="Blue, post: 7885452, member: 20564"] BTW, something I said before. Don't take my comments that 3.x was broken as hate for the system. When it came out, I loved it. While 5e has surpassed it, 3.5 was my next favorite version of D&D ever. Especially from the player side. But that doesn't mean that there aren't parts that just aren't workable, such as high levels imbalances between casters and non-casters, playing with all the player crunch options, differing levels of system mastery leading to extreme differences in character strength, and one-trick-pony builds like trippers or diplomancers that took advantage of a rule subsystem with unbeatable numbers. A firm DM with trusting players could definitely avoid those - through bans, house rules, and the like. A game can be both broken, and good when you put in the work to avoid the broken bits. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Why 3.5 Worked
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