Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why 3.5 Worked
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7885506" data-attributes="member: 20564"><p>I'm going to try to shorten this up. You seem to have some misconceptions about my position so it feels you are talking past me, not addressing my point.</p><p></p><p></p><p></p><p>I said they were broken. In that trying to create high level foes from scratch took an far too much time. Could you do it? Sure. But it's like in 4e where combats started taking more than a session - You could do it, but that doesn't mean that you should.</p><p></p><p>As for the rest of this block, quoting the easy cases does not mean that it handled the hard cases. Except for the part about single foes - if I implied that, that was my mistake. I thought I had been clear when I called out doing 4-5 NPCs for an encounter how long it took that I wasn't talking about a single foe.</p><p></p><p></p><p></p><p>Actually, my position is that they didn't work under particular cases, such as creating high level foes or creating NPCs of near-PC-level that were reasonable challenges for those PCs considering the effort the players put into picking PrCs and the like. But that is scattered across multiple posts, I can understand that if it hasn't been particularly clear.</p><p></p><p>As you can see from the responses on this very thread, time and time again others who are defending 3.x are the ones urging to just ignore the rules -- as if that shows that they are not broken. It's the people who like 3.5 who are bigger advocates of never using it. That should give an indication that it was not a easy and well loved subsystem.</p><p></p><p></p><p></p><p>If the point is drunk driving, saying that some people are very creative under the influence may be true but doesn't address the point. The point is how much details, and therefore effort, the rules required was outrageous in a lot of circumstances when you wanted to use them. And when part of those circumstances happen fairly regularly, like getting to higher levels, that's not</p><p></p><p></p><p></p><p>The topic at hand is overly complex and time consuming rules for creation of foes. Which didn't exist in the the earlier editions. Pointing out that earlier editions you could do such a thing without the incredibly unwieldy system does <em>not support the incredibly unwieldy system</em>.</p><p></p><p>This literally has no bearing on the point at hand. I have never been against modifying monsters.</p><p></p><p></p><p></p><p>Let me get this straight: <strong>the system that you have been defending as not hard to use you are admitting isn't usable regularly?</strong> Thank you, that was entirely my point. I think I can be done now.</p></blockquote><p></p>
[QUOTE="Blue, post: 7885506, member: 20564"] I'm going to try to shorten this up. You seem to have some misconceptions about my position so it feels you are talking past me, not addressing my point. I said they were broken. In that trying to create high level foes from scratch took an far too much time. Could you do it? Sure. But it's like in 4e where combats started taking more than a session - You could do it, but that doesn't mean that you should. As for the rest of this block, quoting the easy cases does not mean that it handled the hard cases. Except for the part about single foes - if I implied that, that was my mistake. I thought I had been clear when I called out doing 4-5 NPCs for an encounter how long it took that I wasn't talking about a single foe. Actually, my position is that they didn't work under particular cases, such as creating high level foes or creating NPCs of near-PC-level that were reasonable challenges for those PCs considering the effort the players put into picking PrCs and the like. But that is scattered across multiple posts, I can understand that if it hasn't been particularly clear. As you can see from the responses on this very thread, time and time again others who are defending 3.x are the ones urging to just ignore the rules -- as if that shows that they are not broken. It's the people who like 3.5 who are bigger advocates of never using it. That should give an indication that it was not a easy and well loved subsystem. If the point is drunk driving, saying that some people are very creative under the influence may be true but doesn't address the point. The point is how much details, and therefore effort, the rules required was outrageous in a lot of circumstances when you wanted to use them. And when part of those circumstances happen fairly regularly, like getting to higher levels, that's not The topic at hand is overly complex and time consuming rules for creation of foes. Which didn't exist in the the earlier editions. Pointing out that earlier editions you could do such a thing without the incredibly unwieldy system does [I]not support the incredibly unwieldy system[/I]. This literally has no bearing on the point at hand. I have never been against modifying monsters. Let me get this straight: [B]the system that you have been defending as not hard to use you are admitting isn't usable regularly?[/B] Thank you, that was entirely my point. I think I can be done now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why 3.5 Worked
Top