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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why 3.5 Worked
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<blockquote data-quote="jmartkdr2" data-source="post: 7885698" data-attributes="member: 7017304"><p>I can still recall the feeling of breathing fresh air for the first time in a decade when I first read the 3.0 PHB...</p><p></p><p>Oh, what a naive little boy I was at the time. </p><p></p><p>Except that at the time, I was entirely right: just core of any version of DnD is actually pretty simple, streamlined, and balanced through level 9-ish. A new edition is always refreshing. And the more you play, the more you learn to work with, around, or against its quirks and flaws and other peccadilloes, so that the nominally PF game I've joined that started sometime before 1992 (that's the date on the oldest notes) now doesn't really resemble anything aside form being vaguely DnD. And it's great, because we all know how it works even if I couldn't explain it to you in less than 2 hours - 4 with all the houserules you need to know.</p><p></p><p>Anyway: 3.5 was great, but it did <em>favor</em> a system-mastery based playstyle, in the sense that if a player liked that style they would dominate the game compared to other players at the same table who didn't. And sometimes if the player had no intention of dominating the table but happened to pick an overpowered build (PF Barbarians come to mind here). It actually got to the point where the best thing for a system-mastery-favoring player to do was deliberately handicap themselves, but even that gets old pretty fast. </p><p></p><p>If that clash (varying levels of interest in system mastery) doesn't exist, no problem will exist because of this. I would guess that most of the people who have no complaints about the system are blessed with a group of players who all have the same opinions on how much effort to put into system mastery.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 7885698, member: 7017304"] I can still recall the feeling of breathing fresh air for the first time in a decade when I first read the 3.0 PHB... Oh, what a naive little boy I was at the time. Except that at the time, I was entirely right: just core of any version of DnD is actually pretty simple, streamlined, and balanced through level 9-ish. A new edition is always refreshing. And the more you play, the more you learn to work with, around, or against its quirks and flaws and other peccadilloes, so that the nominally PF game I've joined that started sometime before 1992 (that's the date on the oldest notes) now doesn't really resemble anything aside form being vaguely DnD. And it's great, because we all know how it works even if I couldn't explain it to you in less than 2 hours - 4 with all the houserules you need to know. Anyway: 3.5 was great, but it did [I]favor[/I] a system-mastery based playstyle, in the sense that if a player liked that style they would dominate the game compared to other players at the same table who didn't. And sometimes if the player had no intention of dominating the table but happened to pick an overpowered build (PF Barbarians come to mind here). It actually got to the point where the best thing for a system-mastery-favoring player to do was deliberately handicap themselves, but even that gets old pretty fast. If that clash (varying levels of interest in system mastery) doesn't exist, no problem will exist because of this. I would guess that most of the people who have no complaints about the system are blessed with a group of players who all have the same opinions on how much effort to put into system mastery. [/QUOTE]
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Why 3.5 Worked
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