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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why 3.5 Worked
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<blockquote data-quote="Tony Vargas" data-source="post: 7887103" data-attributes="member: 996"><p>Oh, 5e is certainly less broken than 3.x, in the same sense that a sauna is a better refrigerator than an open-hearth steel mill. And, no, there's nothing subjective about Class Tiers or LFQW - the latter's not only objective, but quantitative. </p><p></p><p>I mean, you can argue that the class imbalances in both editions are a solid reflection of design intent, rather than accidental, and thus not 'broken' in the sense of a dropped vase being a collection of sharp fragments of glass when it was intended to be a smooth vessel capable of containing a liquid, but, functional in the sense of, well, a collection of sharp pieces of glass designed to be strewn on the floor to inflict injury on anyone walking barefoot over them (in case you ever wanted to smuggle caltrops through a metal detector, for instance).</p><p></p><p>heh. That sounds like you're saying something that's irreparable can't be counted as broken, but something that has been fixed, can still can be labeled broken. Cute.</p><p></p><p>OK, that might be valid to compare to the level range on the cover of a TSR module, afterall.</p><p></p><p>I don't often hear that, but I do kinda agree. 3.5 made a lot of little changes to 3.0, some of which seemed like obvious 'improvements,' others seemed like bad ideas, and still others merely strange. The Skill list made a little more sense, for instance. The addition of casters-stat boosting 2nd level spells and reduction in duration of what had been go-to party buffs, was inexplicable gasoline on the fire. While the whole weapon shrinkage issue seemed like an odd thing to focus on. </p><p></p><p> Polymorph had seemed pretty broken in 3.0, and late 3.5 saw an errata to it of some sort, IIRC? Also Hold Person got the save-per-round thing if not at 3.5 release, then later? </p><p></p><p>….darn, my memory's gotten even fuzzier than I'd realized.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7887103, member: 996"] Oh, 5e is certainly less broken than 3.x, in the same sense that a sauna is a better refrigerator than an open-hearth steel mill. And, no, there's nothing subjective about Class Tiers or LFQW - the latter's not only objective, but quantitative. I mean, you can argue that the class imbalances in both editions are a solid reflection of design intent, rather than accidental, and thus not 'broken' in the sense of a dropped vase being a collection of sharp fragments of glass when it was intended to be a smooth vessel capable of containing a liquid, but, functional in the sense of, well, a collection of sharp pieces of glass designed to be strewn on the floor to inflict injury on anyone walking barefoot over them (in case you ever wanted to smuggle caltrops through a metal detector, for instance). heh. That sounds like you're saying something that's irreparable can't be counted as broken, but something that has been fixed, can still can be labeled broken. Cute. OK, that might be valid to compare to the level range on the cover of a TSR module, afterall. I don't often hear that, but I do kinda agree. 3.5 made a lot of little changes to 3.0, some of which seemed like obvious 'improvements,' others seemed like bad ideas, and still others merely strange. The Skill list made a little more sense, for instance. The addition of casters-stat boosting 2nd level spells and reduction in duration of what had been go-to party buffs, was inexplicable gasoline on the fire. While the whole weapon shrinkage issue seemed like an odd thing to focus on. Polymorph had seemed pretty broken in 3.0, and late 3.5 saw an errata to it of some sort, IIRC? Also Hold Person got the save-per-round thing if not at 3.5 release, then later? ….darn, my memory's gotten even fuzzier than I'd realized. [/QUOTE]
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Why 3.5 Worked
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