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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why 3.5 Worked
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<blockquote data-quote="Tony Vargas" data-source="post: 7887581" data-attributes="member: 996"><p>Relative to 1e, 5e wizards, over and above their at-will cantrips, get <em>more spells </em>at low level, from 1st through 9th, pulling even at 10th, when both get 15 spells per day (slight difference, the 5e wizard gets one more 4th level spell, while the 1e one more 2nd level spell). Starting at 11th, the 5e wizard gets his next spell level a level <em>before</em> the 1e magic-user did, but the 1e spells/day balloon, since his low level spells keep going up, while 5e's stall out. By 18th both have 1 9th level spell, and the 1e wizard has more of each level below that than the 5e, firmly ahead.</p><p></p><p>Thing is, the 1e wizard's table goes up to freak'n 29. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> and technically doesn't stop there .... I mean, if you can get that many millions of exp....</p><p></p><p>...but, through the first half of the level progression the 5e wizard has more spells in total, more of his top level spells, complete control over what spells he knows, no threat of spells lost due to interruption nor any other meaningful restriction on casting, can even cast spells while maintaining concentration, casts all those spells <em>spontaneously</em>, and has at-will cantrips, including attacks.</p><p></p><p>It's a good time to be wizard.</p><p></p><p>Damage is the one thing 5e tries to roughly balance, so if casters' cantrips weren't well below the damage baseline of the extra-attacking fighter, they wouldn't draw even towards the end of that 6-8 encounter day. We'd have to have an 11-20 encounter day or something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7887581, member: 996"] Relative to 1e, 5e wizards, over and above their at-will cantrips, get [I]more spells [/I]at low level, from 1st through 9th, pulling even at 10th, when both get 15 spells per day (slight difference, the 5e wizard gets one more 4th level spell, while the 1e one more 2nd level spell). Starting at 11th, the 5e wizard gets his next spell level a level [I]before[/I] the 1e magic-user did, but the 1e spells/day balloon, since his low level spells keep going up, while 5e's stall out. By 18th both have 1 9th level spell, and the 1e wizard has more of each level below that than the 5e, firmly ahead. Thing is, the 1e wizard's table goes up to freak'n 29. ;) and technically doesn't stop there .... I mean, if you can get that many millions of exp.... ...but, through the first half of the level progression the 5e wizard has more spells in total, more of his top level spells, complete control over what spells he knows, no threat of spells lost due to interruption nor any other meaningful restriction on casting, can even cast spells while maintaining concentration, casts all those spells [I]spontaneously[/I], and has at-will cantrips, including attacks. It's a good time to be wizard. Damage is the one thing 5e tries to roughly balance, so if casters' cantrips weren't well below the damage baseline of the extra-attacking fighter, they wouldn't draw even towards the end of that 6-8 encounter day. We'd have to have an 11-20 encounter day or something. ;) [/QUOTE]
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