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Why 5E Adventurs Suck!!!!!
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<blockquote data-quote="Oofta" data-source="post: 9373921" data-attributes="member: 6801845"><p>In todays episode of <em>Everything WotC does is crap!!!</em> (almost) all modules are terrible! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f634.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":sleep:" title="Sleep :sleep:" data-smilie="20"data-shortname=":sleep:" /> </p><p></p><p>I mean, I get it. Modules, in general aren't great. It's why I don't use them. But very few modules over the years have stood out as being particularly good in any edition from what I've seen. For me I don't use them because they take more effort to prep and run than just doing a home campaign. I'm sure there are some modules out there that have worked well for some people, but the majority? Well it just depends on what you want, who's running it, the group that's playing it. Some are okay, some aren't.</p><p></p><p>Take Dragon Heist. In the hands of the right DM, with the right group, it was a lot of fun. Given the wrong combo? Not great to terrible. Curse of Strahd is better in the hands of a DM with a group that really love gothic horror is much better than with people that simply aren't into it.</p><p></p><p>I can't really comment on format and whatnot, the quality there has varied when I do look at them. Ideally modules would have some kind of description about what style they fall into and give enough info to let people make a judgement call about whether it works for them. I don't expect that to ever happen, I guess that's what reviews are for.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9373921, member: 6801845"] In todays episode of [I]Everything WotC does is crap!!![/I] (almost) all modules are terrible! :sleep: I mean, I get it. Modules, in general aren't great. It's why I don't use them. But very few modules over the years have stood out as being particularly good in any edition from what I've seen. For me I don't use them because they take more effort to prep and run than just doing a home campaign. I'm sure there are some modules out there that have worked well for some people, but the majority? Well it just depends on what you want, who's running it, the group that's playing it. Some are okay, some aren't. Take Dragon Heist. In the hands of the right DM, with the right group, it was a lot of fun. Given the wrong combo? Not great to terrible. Curse of Strahd is better in the hands of a DM with a group that really love gothic horror is much better than with people that simply aren't into it. I can't really comment on format and whatnot, the quality there has varied when I do look at them. Ideally modules would have some kind of description about what style they fall into and give enough info to let people make a judgement call about whether it works for them. I don't expect that to ever happen, I guess that's what reviews are for. [/QUOTE]
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