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Why 5E Adventurs Suck!!!!!
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<blockquote data-quote="DEFCON 1" data-source="post: 9374002" data-attributes="member: 7006"><p>I blame the players. They are the ones who do ridiculous things like being told we're playing <em>Curse of Strahd</em> and they show up with a kalashtar clockwork sorcerer with a pirate background before we even have a session 0 and they make no effort to integrate their PC into either the group or the style of campaign. And then once you start playing they just want to wander around and knock over gravestones every chance they get. Do they have a reason for this? Anything in their backstory why they feel the need to make a nuisance of themselves? Nope. They just think it's funny.</p><p></p><p>If you get stuck with those kinds of players, it's no wonder no one would want to run a 10 level AP... with little to no chance that schmuck players like that would actually take the campaign seriously.</p><p></p><p>But players who actually enjoy following story? They will take an AP and follow every breadcrumb and run with it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9374002, member: 7006"] I blame the players. They are the ones who do ridiculous things like being told we're playing [I]Curse of Strahd[/I] and they show up with a kalashtar clockwork sorcerer with a pirate background before we even have a session 0 and they make no effort to integrate their PC into either the group or the style of campaign. And then once you start playing they just want to wander around and knock over gravestones every chance they get. Do they have a reason for this? Anything in their backstory why they feel the need to make a nuisance of themselves? Nope. They just think it's funny. If you get stuck with those kinds of players, it's no wonder no one would want to run a 10 level AP... with little to no chance that schmuck players like that would actually take the campaign seriously. But players who actually enjoy following story? They will take an AP and follow every breadcrumb and run with it. [/QUOTE]
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