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Why 5E Adventurs Suck!!!!!
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<blockquote data-quote="MGibster" data-source="post: 9374985" data-attributes="member: 4534"><p>As Alfred tells Bruce in <em>The Dark Knight, </em>"Some men just want to watch the world burn." There are players who enjoy different aspects of the game more. You might have one player who really loves combat, another who enjoys role playing, still another who is really into the story, or even a player whose primary reason to game is just to hang out with their friends. But there are some players who just like to stir the pot and sow the seeds of chaos. </p><p></p><p>It's not necessarily malevolence on their part, though it can be, but for whatever reason they have a lot of fun having their character behave in a manner that's disruptive to the campaign. Why? </p><p></p><p>For some, I think it's because they expect the campaign to progress how it's going to progress regardless of their actions. None of this is real (true), there are no consequences (mostly true), and they expect the GM to give them the information needed or allow them to be successfully in order to move on to the next part of the scenario. </p><p></p><p>It could be an indication the player is simply bored. While it would be nice if the player would select a more productive way of saying they're bored, it might actually be a good idea for the GM to check in and see what they can do to help the player be more engaged. (See? I don't <em>always </em>blame the player.) </p><p></p><p>There's a real possibility the player is just an #%%^#%^. You should just stop gaming with that person.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9374985, member: 4534"] As Alfred tells Bruce in [I]The Dark Knight, [/I]"Some men just want to watch the world burn." There are players who enjoy different aspects of the game more. You might have one player who really loves combat, another who enjoys role playing, still another who is really into the story, or even a player whose primary reason to game is just to hang out with their friends. But there are some players who just like to stir the pot and sow the seeds of chaos. It's not necessarily malevolence on their part, though it can be, but for whatever reason they have a lot of fun having their character behave in a manner that's disruptive to the campaign. Why? For some, I think it's because they expect the campaign to progress how it's going to progress regardless of their actions. None of this is real (true), there are no consequences (mostly true), and they expect the GM to give them the information needed or allow them to be successfully in order to move on to the next part of the scenario. It could be an indication the player is simply bored. While it would be nice if the player would select a more productive way of saying they're bored, it might actually be a good idea for the GM to check in and see what they can do to help the player be more engaged. (See? I don't [I]always [/I]blame the player.) There's a real possibility the player is just an #%%^#%^. You should just stop gaming with that person. [/QUOTE]
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