Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why 5E Adventurs Suck!!!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9489875" data-attributes="member: 7006"><p>Heh heh... see, your views on what makes for great modules is a wonderful example to why it's impossible to find any consistency of opinion on this subject... because my views on it look to be the direct antithesis of yours. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Like I see the <em>Against The Giants</em> series and all I see are large maps filled with bunches of giants for which there's nothing to do but just to go through and kill them all. Which to me is exactly the kind of of module that I think is the least useful kind-- there's no story, nothing to hang your hat on except fighting. A lot of 4E D&D Insider modules were like that too... the only point was to have a series of battles (or "encounters") against various opponents, with just the barest hint of reasoning behind it. But my desires for a throughline as to why the characters are there and what they are doing (in addition to just fighting monsters) is not something that stands up to a lot of other people's reasoning for using modules.</p><p></p><p>You are not alone at all in your preferences on what makes for a great module, which is why none of us should ever take anyone else's opinions as gospel or an indication of an objective truth on what a good or bad modules is. All of us wants and needs so many different things from what a module or adventure can give us, that none of us are truly wrong. Every module will have its proponents and detractors.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9489875, member: 7006"] Heh heh... see, your views on what makes for great modules is a wonderful example to why it's impossible to find any consistency of opinion on this subject... because my views on it look to be the direct antithesis of yours. :) Like I see the [I]Against The Giants[/I] series and all I see are large maps filled with bunches of giants for which there's nothing to do but just to go through and kill them all. Which to me is exactly the kind of of module that I think is the least useful kind-- there's no story, nothing to hang your hat on except fighting. A lot of 4E D&D Insider modules were like that too... the only point was to have a series of battles (or "encounters") against various opponents, with just the barest hint of reasoning behind it. But my desires for a throughline as to why the characters are there and what they are doing (in addition to just fighting monsters) is not something that stands up to a lot of other people's reasoning for using modules. You are not alone at all in your preferences on what makes for a great module, which is why none of us should ever take anyone else's opinions as gospel or an indication of an objective truth on what a good or bad modules is. All of us wants and needs so many different things from what a module or adventure can give us, that none of us are truly wrong. Every module will have its proponents and detractors. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why 5E Adventurs Suck!!!!!
Top