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Why 5E may be the last edition of D&D
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<blockquote data-quote="Mercurius" data-source="post: 7536626" data-attributes="member: 59082"><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span>A couple things. I can't remember clearly, but I don't recall 2E as being not well received. I think it is just that in hindsight, 1E is the defacto "classic AD&D" edition - the Gygaxian tone and anachronisms, the presentation, the original hardcovers, classic modules, etc. Furthermore, a lot of the changes instituted in 2E actually came about late in 1E (e.g. THACO); in a way, 2E was more of a reorganization and tidying up than a new edition - at least in the way that 3E, 4E, and 5E were actually new versions of the game. And in that "tidying up," a lot of the now beloved Gygaxian flavor was washed out, so for us older players (Gen X and older), we think back to 1E more fondly.</p><p></p><p>As for the idea of having all the content one needs, I think part of the genius of the 5E approach is that the focus is on stories - and there are no end to how many stories the base will need. We might max out on classes and other player options; we might be totally happy with the RAW or our tweaked version; we may even be happy with homebrewing our campaign; but by and large, people will always need more stories. My guess is that most DMs don't homebrew their own campaigns, but use the WotC ones. And even those that do might look to the published books for ideas or things to use in their game.</p><p></p><p>I had all the content I "needed" with the core three. But I continue to enjoy new books for new ideas - especially because most of those books aren't just endless player options.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 7536626, member: 59082"] [FONT=Verdana] [/FONT]A couple things. I can't remember clearly, but I don't recall 2E as being not well received. I think it is just that in hindsight, 1E is the defacto "classic AD&D" edition - the Gygaxian tone and anachronisms, the presentation, the original hardcovers, classic modules, etc. Furthermore, a lot of the changes instituted in 2E actually came about late in 1E (e.g. THACO); in a way, 2E was more of a reorganization and tidying up than a new edition - at least in the way that 3E, 4E, and 5E were actually new versions of the game. And in that "tidying up," a lot of the now beloved Gygaxian flavor was washed out, so for us older players (Gen X and older), we think back to 1E more fondly. As for the idea of having all the content one needs, I think part of the genius of the 5E approach is that the focus is on stories - and there are no end to how many stories the base will need. We might max out on classes and other player options; we might be totally happy with the RAW or our tweaked version; we may even be happy with homebrewing our campaign; but by and large, people will always need more stories. My guess is that most DMs don't homebrew their own campaigns, but use the WotC ones. And even those that do might look to the published books for ideas or things to use in their game. I had all the content I "needed" with the core three. But I continue to enjoy new books for new ideas - especially because most of those books aren't just endless player options. [/QUOTE]
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