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Why 5E may be the last edition of D&D
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<blockquote data-quote="schnee" data-source="post: 7536863" data-attributes="member: 16728"><p>Because D&D is not a literary property like Lord of the Rings with one voice guiding all the different pieces together into a unified vision of heroism.</p><p></p><p>It's a game that throws every fantasy monster that's ever existed, every character archetype that has ever appeared in any fantasy series, and every possible adventure path together at once, a literal multiverse that's more complicated than any religious vision that has ever existed, then adds randomness. </p><p></p><p>It's the opposite of a unified whole; it's a gloriously complicated mess.</p><p>It's the opposite of a groundbreaking new vision; it's entirely derivative.</p><p>For a D&D movie to make any sense <strong>as a D&D movie</strong>, it should bring what makes it unique.</p><p></p><p>That's why I think Time Bandits is the model. It has an absolutely bizarre opening that eliminates any barriers to the types of stories it can tell, sweeps the characters through a more varied set of circumstances than any other fantasy movie I've seen, and, here's the best part - it's <em>funny</em>. </p><p></p><p>So many fantasy movies take themselves so earnestly and seriously. What D&D brings to the table is comedy.</p><p></p><p>So, I stand by it. Make a fantasy black comedy that intentionally uses the vastness of the storytelling space to become something more than yet another derivative retread.</p></blockquote><p></p>
[QUOTE="schnee, post: 7536863, member: 16728"] Because D&D is not a literary property like Lord of the Rings with one voice guiding all the different pieces together into a unified vision of heroism. It's a game that throws every fantasy monster that's ever existed, every character archetype that has ever appeared in any fantasy series, and every possible adventure path together at once, a literal multiverse that's more complicated than any religious vision that has ever existed, then adds randomness. It's the opposite of a unified whole; it's a gloriously complicated mess. It's the opposite of a groundbreaking new vision; it's entirely derivative. For a D&D movie to make any sense [B]as a D&D movie[/B], it should bring what makes it unique. That's why I think Time Bandits is the model. It has an absolutely bizarre opening that eliminates any barriers to the types of stories it can tell, sweeps the characters through a more varied set of circumstances than any other fantasy movie I've seen, and, here's the best part - it's [I]funny[/I]. So many fantasy movies take themselves so earnestly and seriously. What D&D brings to the table is comedy. So, I stand by it. Make a fantasy black comedy that intentionally uses the vastness of the storytelling space to become something more than yet another derivative retread. [/QUOTE]
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