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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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Why _DON'T_ You Buy Dragon Magazine?
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<blockquote data-quote="Thorin Stoutfoot" data-source="post: 1886955" data-attributes="member: 1887"><p>1. I can't buy it for crunch. Dragon magazine has a bad reputation for unbalanced prestige classes and other feats. But even if the crunchy material was balanced, it would still be difficult to introduce it into a group unless the all the players had a subscription, and that's just too much to ask.</p><p></p><p>2. Other material --- campaign material is iffy, since if you're already running a campaign, it's kind of hard to integrate new material unless the material fits what you're already doing. And that's going to happen less than one in 12 issues.</p><p></p><p>3. As reading material --- this will be more interesting to me, but so far as I can tell, items that are not (1) or (2) are just advertising pieces from WoTC, which I'm not interested in, since WoTC gets plenty of free, unbiased advertising from EnWorld and other such sites.</p><p></p><p>4. Advice. The DMing advice has moved to Dungeon (and I love it and am a loyal subscriber to Dungeon!).</p><p></p><p>1. Generic campaign material. The best stuff would be the kind of stuff that elaborates on what's already in the Core books? Seriously, who's Otiluke? Who was Bigby? How evil really was Vecna?</p><p></p><p>2. Plot ideas. I loved the plot ideas part of the DMG, and wouldn't mind more material along those lines.</p><p></p><p>3. Patches/additions to the Core books. For instance, the new NPC tables in the 3.5 DMG are a travesty and not nearly as useful as the NPC tables in the 3.0 DMG was. An article to fix them would get my attention.</p><p></p><p>4. Anything to flesh out a campaign. I also wouldn't mind tactical analysis of combat or the kind of stuff that's currently on the WoTC web-site running through the rules, etc.</p><p></p><p>5. A regular column titled "Behind the curtain..." that explained the design process behind certain rules and why they work that way. Heck, that could be applied to the various Campaign Settings that WOTC (and possibly 3rd party) produces. The idea here is that rather than provide me with fodder that I might or might not use, give me tools! "Give a man a fish and you'll feed him for a day..."</p><p></p><p>I guess my theme here is:</p><p></p><p> - material that applies across all campaigns, rather than the specific theme campaign of the month</p><p> - no crunch that's not well vetted, and even then, it'd better be crunch that can easily be added to a campaign by just one person and not require that multiple people have to have the subscription to use. (Prestige classes are right out for me)</p><p> - fixes/patches/additional materials to 3.5's core</p><p> - Why are things designed the way they are</p><p></p><p>Do any 3 of the above and you won't just get me as a regular reader, you'll get me as a subscriber as well.</p></blockquote><p></p>
[QUOTE="Thorin Stoutfoot, post: 1886955, member: 1887"] 1. I can't buy it for crunch. Dragon magazine has a bad reputation for unbalanced prestige classes and other feats. But even if the crunchy material was balanced, it would still be difficult to introduce it into a group unless the all the players had a subscription, and that's just too much to ask. 2. Other material --- campaign material is iffy, since if you're already running a campaign, it's kind of hard to integrate new material unless the material fits what you're already doing. And that's going to happen less than one in 12 issues. 3. As reading material --- this will be more interesting to me, but so far as I can tell, items that are not (1) or (2) are just advertising pieces from WoTC, which I'm not interested in, since WoTC gets plenty of free, unbiased advertising from EnWorld and other such sites. 4. Advice. The DMing advice has moved to Dungeon (and I love it and am a loyal subscriber to Dungeon!). 1. Generic campaign material. The best stuff would be the kind of stuff that elaborates on what's already in the Core books? Seriously, who's Otiluke? Who was Bigby? How evil really was Vecna? 2. Plot ideas. I loved the plot ideas part of the DMG, and wouldn't mind more material along those lines. 3. Patches/additions to the Core books. For instance, the new NPC tables in the 3.5 DMG are a travesty and not nearly as useful as the NPC tables in the 3.0 DMG was. An article to fix them would get my attention. 4. Anything to flesh out a campaign. I also wouldn't mind tactical analysis of combat or the kind of stuff that's currently on the WoTC web-site running through the rules, etc. 5. A regular column titled "Behind the curtain..." that explained the design process behind certain rules and why they work that way. Heck, that could be applied to the various Campaign Settings that WOTC (and possibly 3rd party) produces. The idea here is that rather than provide me with fodder that I might or might not use, give me tools! "Give a man a fish and you'll feed him for a day..." I guess my theme here is: - material that applies across all campaigns, rather than the specific theme campaign of the month - no crunch that's not well vetted, and even then, it'd better be crunch that can easily be added to a campaign by just one person and not require that multiple people have to have the subscription to use. (Prestige classes are right out for me) - fixes/patches/additional materials to 3.5's core - Why are things designed the way they are Do any 3 of the above and you won't just get me as a regular reader, you'll get me as a subscriber as well. [/QUOTE]
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