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Why _DON'T_ You Buy Dragon Magazine?
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<blockquote data-quote="iamrpgdm" data-source="post: 1887267" data-attributes="member: 1703"><p><strong><em>1. Why don't you buy the magazine?</em></strong></p><p></p><p style="margin-left: 20px">Of the few issues that I've purchased, I've purchased them based on interesting article titles or themes I saw on the cover. When I got home and read through them, I was either disappointed or surprised. There would be articles shown on the cover that would seem to be quick 10 minute write-ups after reading them or there would be articles not on the cover that I would have bought if they were sold by themselves. Unless I read through the magazine in the store, I couldn't be sure if I was buying a winner or not. If the magazine had some special "bonus"(map, tiles, cards(Deck of Many Things), etc.) with it, then I usually bought it just because of that. </p><p></p><p><strong><em>2. What sort of changes would make you more likely to give it another look?</em></strong></p><p></p><p style="margin-left: 20px">1. A PDF subscription version so I can assemble all the tidbits and articles that I plan to use into a form that is convenient for me to use. I have a scanner and can do that now, but it's too time consuming to scan it in, OCR it, fix the OCR errors, format it, and then put it back together the way I like it. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">2. I don't know what the lead time is on preparing an issue, but with a whole community of D&D RPGers it seems there could be more polls or threads like this asking what they want to see in the upcoming issues. Gather a few ideas with abstracts and let the subscribers decide.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">3. Provide more "bonuses" like maps, tiles, cards, dice, minatures, etc. Also, bonus downloads available on the web.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">4. Character class progressions - I see this as a several issue series(per class) where a base class is taken and progressed up through the various prestige classes. This wouldn't just be some tables slapped together showing stats and equipment. It would be characters having backgrounds and motivations and enough character(pun intended) to make them believable. This can give a player a look at how certain class combinations can work out and possibly give them good ideas for their own characters. For the DM it provides readily available NPCs.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">5. Monster class progressions - This is bascially the same as the character class progressions, except it's for those monsters that can gain class levels. It'd be more for the DM, but it could strike some fear into some players when they've read the article and the DM says their 15th level 5 PC party is being charged by 2 orcs who they've just finished watching take down a large dragon.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">6. An article series on using spells creatively. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">7. An article series on using magic items creatively.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">8. An article series on using the different knowledge and craft skills.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">9. An article series on Guilds.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I guess all-in-all if Dragon is to be more for players and Dungeon to be more for DMs, then give to the players in Dragon what the DM gets in Dungeon. The DM gets material for campaign development, so give the characters options for character development. Take what's out there already and put it into use for players to see how useful it can be. </p></blockquote><p></p>
[QUOTE="iamrpgdm, post: 1887267, member: 1703"] [B][I]1. Why don't you buy the magazine?[/I][/B] [INDENT]Of the few issues that I've purchased, I've purchased them based on interesting article titles or themes I saw on the cover. When I got home and read through them, I was either disappointed or surprised. There would be articles shown on the cover that would seem to be quick 10 minute write-ups after reading them or there would be articles not on the cover that I would have bought if they were sold by themselves. Unless I read through the magazine in the store, I couldn't be sure if I was buying a winner or not. If the magazine had some special "bonus"(map, tiles, cards(Deck of Many Things), etc.) with it, then I usually bought it just because of that. [/INDENT] [B][I]2. What sort of changes would make you more likely to give it another look?[/I][/B] [INDENT]1. A PDF subscription version so I can assemble all the tidbits and articles that I plan to use into a form that is convenient for me to use. I have a scanner and can do that now, but it's too time consuming to scan it in, OCR it, fix the OCR errors, format it, and then put it back together the way I like it. 2. I don't know what the lead time is on preparing an issue, but with a whole community of D&D RPGers it seems there could be more polls or threads like this asking what they want to see in the upcoming issues. Gather a few ideas with abstracts and let the subscribers decide. 3. Provide more "bonuses" like maps, tiles, cards, dice, minatures, etc. Also, bonus downloads available on the web. 4. Character class progressions - I see this as a several issue series(per class) where a base class is taken and progressed up through the various prestige classes. This wouldn't just be some tables slapped together showing stats and equipment. It would be characters having backgrounds and motivations and enough character(pun intended) to make them believable. This can give a player a look at how certain class combinations can work out and possibly give them good ideas for their own characters. For the DM it provides readily available NPCs. 5. Monster class progressions - This is bascially the same as the character class progressions, except it's for those monsters that can gain class levels. It'd be more for the DM, but it could strike some fear into some players when they've read the article and the DM says their 15th level 5 PC party is being charged by 2 orcs who they've just finished watching take down a large dragon. 6. An article series on using spells creatively. 7. An article series on using magic items creatively. 8. An article series on using the different knowledge and craft skills. 9. An article series on Guilds. I guess all-in-all if Dragon is to be more for players and Dungeon to be more for DMs, then give to the players in Dragon what the DM gets in Dungeon. The DM gets material for campaign development, so give the characters options for character development. Take what's out there already and put it into use for players to see how useful it can be. [/INDENT] [/QUOTE]
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