Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Why _DON'T_ You Buy Dragon Magazine?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 1887325" data-attributes="member: 1465"><p>I have never bought a single copy of Dragon or Dungeon, but I have more than once taken a look at the first from the gaming friends (at least 4-6 issues, all of which from 3ed years). I have never seen Dungeon instead. I hope I still qualify for the questions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p></p><p>First of all, for there's a lot of difference between what I expect from a MAGAZINE and what I expect from a BOOK. In my own view, a book is here to stay with me forever, and as such it'd better be designed as good as possible (e.g. I get sometimes too easily irritated by errata); I prefer to spend my money on useful books for gaming, but I appreciate other books with little use but great to read. A magazine ends up for me to be something to browse, not necessarily read it all, pick what meets my eye favorably, use it in the game once, and then dispose the magazine.</p><p></p><p>Because of this, I would gladly buy a magazine which had lots of stuff for the DM (I both play and DM). Because the stuff I need as a DM is never enough, it costs a lot of time and fantasy to come up with new ideas, and everything lasts usually one evening only, mostly ending up blown up by the player characters... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p>Now that I read these posts, I realized that I should have read Dungeon instead! Adventures, maps, encounters ideas, even some ready-made character are things which as a DM I always need, and they are disposable things which suit a magazine better than a book IMHO.</p><p></p><p>OTOH what I found in Dragon was too much player-oriented or otherwise it was long-term material, which suits much better a book than a magazine. Player stuff needs much more careful design, because once it's in your game it's going to stay there for a very long time! Furthermore, only a small fraction of player material can really be used, unless you're playing a game when the PC die every other evening...</p><p>Also, for some reason it's kind of assumed by everyone I played with that player stuff is to be trusted in this sort of descending rank: (1) stuff from core books [largely popular and playtested], (2) stuff in campaign-specific books [still reliable and consistent], (3) stuff in WotC generic supplements [which usually tend to focus on pleasing players more than being consistent], (4) non-WotC books, (5) RPG magazines of any sort, (6) web sites. As such, I've never played in a game where the DM allowed a player to use magazine material. </p><p></p><p>On a completely different matter, I enjoy reading "flavor" material from magazines, and actually that fits a lot IMO with the magazine format. It has the potential to make something normally overlooked by me (as DM) to turn into an exciting option for the next adventure. I'm definitely thinking about articles on monsters ecology for example, ideas how to place a creature race in your world.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1887325, member: 1465"] I have never bought a single copy of Dragon or Dungeon, but I have more than once taken a look at the first from the gaming friends (at least 4-6 issues, all of which from 3ed years). I have never seen Dungeon instead. I hope I still qualify for the questions :) First of all, for there's a lot of difference between what I expect from a MAGAZINE and what I expect from a BOOK. In my own view, a book is here to stay with me forever, and as such it'd better be designed as good as possible (e.g. I get sometimes too easily irritated by errata); I prefer to spend my money on useful books for gaming, but I appreciate other books with little use but great to read. A magazine ends up for me to be something to browse, not necessarily read it all, pick what meets my eye favorably, use it in the game once, and then dispose the magazine. Because of this, I would gladly buy a magazine which had lots of stuff for the DM (I both play and DM). Because the stuff I need as a DM is never enough, it costs a lot of time and fantasy to come up with new ideas, and everything lasts usually one evening only, mostly ending up blown up by the player characters... :p Now that I read these posts, I realized that I should have read Dungeon instead! Adventures, maps, encounters ideas, even some ready-made character are things which as a DM I always need, and they are disposable things which suit a magazine better than a book IMHO. OTOH what I found in Dragon was too much player-oriented or otherwise it was long-term material, which suits much better a book than a magazine. Player stuff needs much more careful design, because once it's in your game it's going to stay there for a very long time! Furthermore, only a small fraction of player material can really be used, unless you're playing a game when the PC die every other evening... Also, for some reason it's kind of assumed by everyone I played with that player stuff is to be trusted in this sort of descending rank: (1) stuff from core books [largely popular and playtested], (2) stuff in campaign-specific books [still reliable and consistent], (3) stuff in WotC generic supplements [which usually tend to focus on pleasing players more than being consistent], (4) non-WotC books, (5) RPG magazines of any sort, (6) web sites. As such, I've never played in a game where the DM allowed a player to use magazine material. On a completely different matter, I enjoy reading "flavor" material from magazines, and actually that fits a lot IMO with the magazine format. It has the potential to make something normally overlooked by me (as DM) to turn into an exciting option for the next adventure. I'm definitely thinking about articles on monsters ecology for example, ideas how to place a creature race in your world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why _DON'T_ You Buy Dragon Magazine?
Top