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<blockquote data-quote="Charles Dunwoody" data-source="post: 1887457" data-attributes="member: 17927"><p>I recently extended my subscribtions to both Dragon and Dungeon. However, I want to comment on what I'd like to see and what wouldn't lose me as a subscriber.</p><p></p><p>If each issue of Dragon had one article on a specific world I would be okay with it. Greyhawk one month, Eberron the next, FR after that, then Planescape etc. A lot of gamers want this material and I think you could add it in without losing me as a subscriber. </p><p></p><p>However, I'd recommend you expand the existing material and not recreate the old worlds. Maybe include a few new rules, some examples of how existing rules could fit in the world, and a new roleplaying piece (details on a kingdom not covered recently or recent events of interest to adventurers).</p><p></p><p>One thing the core rulebooks and supplements don't do for me is project a coherent picture of a base D&D world. I'd like to see some articles that recommend how to combine some of the existing rules together in the world of Greyhawk (which could represent any home brew world based on just the core rules and supplements). </p><p></p><p>Discuss types of adventures that can be run for classes other than the big four (cleric, fighter, rogue, and wizard). Explain how challenge ratings of certain monsters should be tweaked in a game without certain classes being played (maybe bump up CR for undead in a game without a cleric for instance).</p><p></p><p>If you want to create new rules, expand the core. I think fighters could benefit from high level feats with a lot of prerequisites. Higher level spells for the cleric would be good. More magic items that are specific rather than generic (specific armor and weapons and rings, rods, and wondrous items with a variety of unique abilities for instance).</p><p></p><p>Create a background for some NPCs and create the stats for them as various levels. Take a risk and occasionally include an NPC using a supplement class rather than a core.</p><p></p><p>Consider expanding the supplement rules a little at a time. New auras for the marshal, new invocations for the warlock etc. A one page article would be short enough to present some new options without taking up too much space. If you present half a page of new rules and use the other half for roleplaying tips (background ideas for the warlock, how to use tactics in battle) than the article is much more useful for more readers.</p><p></p><p>Discuss how the various cultures and monsters would interact. Just what do mind flayers do besides eat brains and wait for adventurers to come kill them? Actually develop a few cultures for monsters and races (a roving armada of halfling ships, a band of elves that travels in the treetops, a democracy of gnomes settled on an island and dealing with their fey neighbors to the north etc.).</p><p></p><p>Finally, I'm okay if non-paper RPG articles go away. I don't read the fiction or mini rules. I would think the fiction should go to Amazing Stories and the mini rules to Undefeated.</p><p></p><p>I'd like to see Dragon support existing worlds, expand not just the core rules but also the core roleplaying ideas, add some new material for supplements, introduce articles with a combination of new rules and new roleplaying ideas, and join the various books and campaigns out there into a loose community of sorts. Instead of just appealing to the core rulebook rules crowd, take a few risks and try to draw in a wider audience which includes home brewers, campaign users (existing or previous editions), and DMs as well as players.</p><p></p><p>As a subscriber, I'm willing to have a FR article in one issue and an expansion of the Book of Vile Darkness in another (don't use either myself) if I know I'll get an Eberron article and a few new invocations and background ideas for my warlock.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 1887457, member: 17927"] I recently extended my subscribtions to both Dragon and Dungeon. However, I want to comment on what I'd like to see and what wouldn't lose me as a subscriber. If each issue of Dragon had one article on a specific world I would be okay with it. Greyhawk one month, Eberron the next, FR after that, then Planescape etc. A lot of gamers want this material and I think you could add it in without losing me as a subscriber. However, I'd recommend you expand the existing material and not recreate the old worlds. Maybe include a few new rules, some examples of how existing rules could fit in the world, and a new roleplaying piece (details on a kingdom not covered recently or recent events of interest to adventurers). One thing the core rulebooks and supplements don't do for me is project a coherent picture of a base D&D world. I'd like to see some articles that recommend how to combine some of the existing rules together in the world of Greyhawk (which could represent any home brew world based on just the core rules and supplements). Discuss types of adventures that can be run for classes other than the big four (cleric, fighter, rogue, and wizard). Explain how challenge ratings of certain monsters should be tweaked in a game without certain classes being played (maybe bump up CR for undead in a game without a cleric for instance). If you want to create new rules, expand the core. I think fighters could benefit from high level feats with a lot of prerequisites. Higher level spells for the cleric would be good. More magic items that are specific rather than generic (specific armor and weapons and rings, rods, and wondrous items with a variety of unique abilities for instance). Create a background for some NPCs and create the stats for them as various levels. Take a risk and occasionally include an NPC using a supplement class rather than a core. Consider expanding the supplement rules a little at a time. New auras for the marshal, new invocations for the warlock etc. A one page article would be short enough to present some new options without taking up too much space. If you present half a page of new rules and use the other half for roleplaying tips (background ideas for the warlock, how to use tactics in battle) than the article is much more useful for more readers. Discuss how the various cultures and monsters would interact. Just what do mind flayers do besides eat brains and wait for adventurers to come kill them? Actually develop a few cultures for monsters and races (a roving armada of halfling ships, a band of elves that travels in the treetops, a democracy of gnomes settled on an island and dealing with their fey neighbors to the north etc.). Finally, I'm okay if non-paper RPG articles go away. I don't read the fiction or mini rules. I would think the fiction should go to Amazing Stories and the mini rules to Undefeated. I'd like to see Dragon support existing worlds, expand not just the core rules but also the core roleplaying ideas, add some new material for supplements, introduce articles with a combination of new rules and new roleplaying ideas, and join the various books and campaigns out there into a loose community of sorts. Instead of just appealing to the core rulebook rules crowd, take a few risks and try to draw in a wider audience which includes home brewers, campaign users (existing or previous editions), and DMs as well as players. As a subscriber, I'm willing to have a FR article in one issue and an expansion of the Book of Vile Darkness in another (don't use either myself) if I know I'll get an Eberron article and a few new invocations and background ideas for my warlock. [/QUOTE]
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