Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Why _DON'T_ You Buy Dragon Magazine?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragonhelm" data-source="post: 1887729" data-attributes="member: 3867"><p><strong>My two steel.</strong></p><p></p><p>I'll offer some thoughts both on Dragon and Dungeon.</p><p></p><p>My favorite part of Dungeon was the mini-games in Polyhedron. I'm sure they weren't always the easiest thing to put together, but the idea that I could get a mini-game every couple of months was fantastic. The adventures don't always appeal to me. As for the recent GM-centric articles, I haven't seen anything that grabs me. Dungeon just doesn't seem to have anything that attracts me, so I hardly ever pick up a copy.</p><p></p><p>As for Dragon, I have picked it up a bit more recently, mainly due to the articles dealing with conversions of 2nd edition setting materials. The issue you had a while back that was all about the D&D settings was my favorite in a long while. Seeing articles like the recent one on the Lupin was good too. </p><p></p><p>Setting updates are always welcome, although I would advise caution on how you approach things. The Dark Sun update had some good points to it (i.e. LA for each race), but being that it was a PHB-centric approach and not true to the setting (i.e. half-giants and axis alignment, cannibalistic halflings), it just wasn't as good as it could have been.</p><p></p><p>The problem with Dragon at times is that it becomes just another splat book. Yes, I like new rules, but the crunch has to be balanced with the fluff. Just another Ultimate Warrior PrC (example) does nothing for me. What I would like to see is something new and different. The Bloodline feats, for example, are a good use of rules that can add a certain amount of fluff. </p><p></p><p>Here are some things I would like to see:</p><p></p><p>1. More mini-settings and updates to older settings. Rules are the tools that one uses in order to adventure. We need more places to have those adventures. </p><p></p><p>Perhaps you could design your own setting and detail it bit by bit each issue. That would be something new and exciting, plus it would keep readers hooked.</p><p></p><p>2. Provide something new and different. Whether rules or fluff, give me something new. Articles on optimizing character classes or how to be a better GM hold little to no interest for me. I've been playing/GMing for about 13 years now. I think I can manage.</p><p></p><p>Instead, I'd like to see new ideas for games. Bloodline feats are a way to do it in a crunchy fashion. More fluff articles would be helpful too. Maybe articles on how to play games with certain themes (i.e. swashbuckling, grim and gritty). Perhaps some articles on running a world without magic, or one where there are psionics but no magic.</p><p></p><p>If you do provide new crunchy stuff, then please shy away from concepts that have been done over and over. Swashbuckler type of characters have been done. No need for any new PrCs there. Doing a beast rider would be better. Even though it has been done, the only examples I can think of are the 2e Complete Fighter's Handbook and the mounted warrior in Warcraft.</p><p></p><p>3. Psionics. They're finally getting some support after all these years, and I'd like to see more of it. Get Mark Jindra and Scott Brocious (sp?) to write more articles on psionics, like what they did with the Mind's Eye articles.</p><p></p><p>4. Bard on the Run - I loved those articles for the April issue. Bring it back!</p><p></p><p>5. More 3rd party material. I don't know what your agreement is with WotC, but maybe more materials compatable with systems like Arcana Unearthed. Maybe a few non-d20 products (Yes, they still exist!) could be looked at too. </p><p></p><p>Anyway, those are a few thoughts from me. Basically, I want to be able to open Dragon each month and say, "Wow, look at this! Neat concept! I'll have to try that out!". </p><p></p><p>What I don't want is to pick up an issue, realize there's nothing inside that interests me, and question why I even bought it. I know not every article will appeal to me, but I hope that at least one will per issue and that I will feel that the magazine was not only worth buying, but worth using.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 1887729, member: 3867"] [b]My two steel.[/b] I'll offer some thoughts both on Dragon and Dungeon. My favorite part of Dungeon was the mini-games in Polyhedron. I'm sure they weren't always the easiest thing to put together, but the idea that I could get a mini-game every couple of months was fantastic. The adventures don't always appeal to me. As for the recent GM-centric articles, I haven't seen anything that grabs me. Dungeon just doesn't seem to have anything that attracts me, so I hardly ever pick up a copy. As for Dragon, I have picked it up a bit more recently, mainly due to the articles dealing with conversions of 2nd edition setting materials. The issue you had a while back that was all about the D&D settings was my favorite in a long while. Seeing articles like the recent one on the Lupin was good too. Setting updates are always welcome, although I would advise caution on how you approach things. The Dark Sun update had some good points to it (i.e. LA for each race), but being that it was a PHB-centric approach and not true to the setting (i.e. half-giants and axis alignment, cannibalistic halflings), it just wasn't as good as it could have been. The problem with Dragon at times is that it becomes just another splat book. Yes, I like new rules, but the crunch has to be balanced with the fluff. Just another Ultimate Warrior PrC (example) does nothing for me. What I would like to see is something new and different. The Bloodline feats, for example, are a good use of rules that can add a certain amount of fluff. Here are some things I would like to see: 1. More mini-settings and updates to older settings. Rules are the tools that one uses in order to adventure. We need more places to have those adventures. Perhaps you could design your own setting and detail it bit by bit each issue. That would be something new and exciting, plus it would keep readers hooked. 2. Provide something new and different. Whether rules or fluff, give me something new. Articles on optimizing character classes or how to be a better GM hold little to no interest for me. I've been playing/GMing for about 13 years now. I think I can manage. Instead, I'd like to see new ideas for games. Bloodline feats are a way to do it in a crunchy fashion. More fluff articles would be helpful too. Maybe articles on how to play games with certain themes (i.e. swashbuckling, grim and gritty). Perhaps some articles on running a world without magic, or one where there are psionics but no magic. If you do provide new crunchy stuff, then please shy away from concepts that have been done over and over. Swashbuckler type of characters have been done. No need for any new PrCs there. Doing a beast rider would be better. Even though it has been done, the only examples I can think of are the 2e Complete Fighter's Handbook and the mounted warrior in Warcraft. 3. Psionics. They're finally getting some support after all these years, and I'd like to see more of it. Get Mark Jindra and Scott Brocious (sp?) to write more articles on psionics, like what they did with the Mind's Eye articles. 4. Bard on the Run - I loved those articles for the April issue. Bring it back! 5. More 3rd party material. I don't know what your agreement is with WotC, but maybe more materials compatable with systems like Arcana Unearthed. Maybe a few non-d20 products (Yes, they still exist!) could be looked at too. Anyway, those are a few thoughts from me. Basically, I want to be able to open Dragon each month and say, "Wow, look at this! Neat concept! I'll have to try that out!". What I don't want is to pick up an issue, realize there's nothing inside that interests me, and question why I even bought it. I know not every article will appeal to me, but I hope that at least one will per issue and that I will feel that the magazine was not only worth buying, but worth using. Hope that helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why _DON'T_ You Buy Dragon Magazine?
Top