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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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Why _DON'T_ You Buy Dragon Magazine?
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<blockquote data-quote="kennew142" data-source="post: 1887766" data-attributes="member: 18490"><p>1. I do buy the magazine, but will likely stop after this subscription runs out. I don't like having so many feats and prestige classes in each issue. I do not use them, and I'm unlikely to allow them in any game I'm running.</p><p></p><p>2. I would like to see articles related to specific campaign worlds. This includes Forgotten Realms, Greyhawk, Eberron (yes, this one too). Let's not forget the classic D&D campaign worlds such as Dark Sun, Planescape, Birthright and Ravenloft. It would also be nice to see articles pertaining to the worlds of other publishers, especially Arcanis or Freeport.</p><p></p><p>Put all the articles about gaming back in Dragon. Over the last 25+ years, I've been mostly interested in the articles about campaign design, monsters, adaptations from history and fiction, and those that presented new cabals, organizations and enemies. I'm going to buy Dungeon for the adventures, no matter what. In which magazine would you publish an article that detailed a secret organization that could be used as an enemy or a patron to player characters?</p><p></p><p>No fiction. Since issue #39 I've read only two pieces of fiction that have appeared in the magazine.</p><p></p><p>Get rid of the D&D minis articles. What a waste of space. I think you will find that most RPGers have a very negative reaction to seeing this in the magazine. I would feel the same way if the magazine included a monthly article on card games. Slapping a D&D label on a miniatures (or card game) DOES NOT make it D&D.</p><p></p><p>Stop assuming that every reader is a newbie trying to learn "what a druid should carry in his backpack!"</p><p></p><p>More articles that include variations on the core rules, as opposed to new ways to munchkin out a character. I really liked the article that included a 3 ed look at defiler magic!</p><p></p><p>Articles that are useful for playing the game (as opposed to a monotonous list of new feats and prestige classes), such as a random treasure table that included all of the magic items from the core rules, the Complete Books, the Expanded Psionics Book, the Forgotten Realms books, etc.... Articles on naming characters and developing interesting background stories.</p><p></p><p>Oh well, I've ranted enough. I'll reiterate one point. Moving the GM articles to Dungeon has decreased the utility of the magazine (for me) to the point where I'll likely let my subscription lapse. As a GM, if I don't buy it, I won't be able to read it, none of the players in my game will be able to use it, so they will have no reason to buy it either.</p><p></p><p>Thanks,</p><p></p><p>Kenneth New</p></blockquote><p></p>
[QUOTE="kennew142, post: 1887766, member: 18490"] 1. I do buy the magazine, but will likely stop after this subscription runs out. I don't like having so many feats and prestige classes in each issue. I do not use them, and I'm unlikely to allow them in any game I'm running. 2. I would like to see articles related to specific campaign worlds. This includes Forgotten Realms, Greyhawk, Eberron (yes, this one too). Let's not forget the classic D&D campaign worlds such as Dark Sun, Planescape, Birthright and Ravenloft. It would also be nice to see articles pertaining to the worlds of other publishers, especially Arcanis or Freeport. Put all the articles about gaming back in Dragon. Over the last 25+ years, I've been mostly interested in the articles about campaign design, monsters, adaptations from history and fiction, and those that presented new cabals, organizations and enemies. I'm going to buy Dungeon for the adventures, no matter what. In which magazine would you publish an article that detailed a secret organization that could be used as an enemy or a patron to player characters? No fiction. Since issue #39 I've read only two pieces of fiction that have appeared in the magazine. Get rid of the D&D minis articles. What a waste of space. I think you will find that most RPGers have a very negative reaction to seeing this in the magazine. I would feel the same way if the magazine included a monthly article on card games. Slapping a D&D label on a miniatures (or card game) DOES NOT make it D&D. Stop assuming that every reader is a newbie trying to learn "what a druid should carry in his backpack!" More articles that include variations on the core rules, as opposed to new ways to munchkin out a character. I really liked the article that included a 3 ed look at defiler magic! Articles that are useful for playing the game (as opposed to a monotonous list of new feats and prestige classes), such as a random treasure table that included all of the magic items from the core rules, the Complete Books, the Expanded Psionics Book, the Forgotten Realms books, etc.... Articles on naming characters and developing interesting background stories. Oh well, I've ranted enough. I'll reiterate one point. Moving the GM articles to Dungeon has decreased the utility of the magazine (for me) to the point where I'll likely let my subscription lapse. As a GM, if I don't buy it, I won't be able to read it, none of the players in my game will be able to use it, so they will have no reason to buy it either. Thanks, Kenneth New [/QUOTE]
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