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Why _DON'T_ You Buy Dragon Magazine?
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<blockquote data-quote="Jdvn1" data-source="post: 1888032" data-attributes="member: 26424"><p>What's been repeated and needs to be emphasized, I think:</p><p></p><p>No stories. While neat, I'm not looking for a fantasy version of Analog.</p><p></p><p>More creativity. New uses for spells, feats, et cetera.</p><p></p><p>Or even monsters. There's a thread on here about making Goblins scarier. I've heard of a scenario where Kobolds overran a Wizard's tower and drank all of his potions. Kobolds with Bear's Endurance is a neat twist. Or breath weapons. New twists on old monsters are welcome.</p><p></p><p>And, yeah, support Psionics! A little crunch, a little fluff. And maybe even Epic stuff.</p><p></p><p>Also:</p><p></p><p>I really liked ... what was it called from Dungeon 100? Friends and Foes? I saw that Dire Lion Monk 12 and was like, "... Whoa, that's a really cool idea." I want stuff like that, stuff that makes me go, "Wow, I never thought of that before."</p><p></p><p>Some where on the Wizards site, they have Wild Life articles which gives a twist on the animal companion idea. That's creative. It also gives an option for multiclassed Druids who want a stronger animal following them around. Maybe a fighter article that specializes with a lesser used weapon like the Whip would be nice? Or a Wizard article that focuses on Abjuration? Or Divination? Or an article detailing the flexibility of Paladins? Assuming Dragon is supposed to be for players, give some character ideas. Anyone can roll up a Bard, but a lot of people think it's too weak. How about a neat Bard variant with sneak attack or evasion? Or tips on making a Bluff-based character? How about some feats that make my Dwarven Fighter into an Axe Specialist?</p><p></p><p>And to highlight what someone said before: One quality PrC with color is worth tons more than a bunch of weaker, generic PrC's. I'm not going to say 'worth its weight in gold' that's not saying much. It's paper.</p><p></p><p>As far as campaign setting support, I'd actually go for generic stuff that can be added to any campaign setting. Maybe something like a "How do adapt to FR" bit tagged to the end.</p><p></p><p>And I like Gamers-taking-about-gaming articles, like the "Why 1st level character suck" article recently.</p><p></p><p>When I stop by my gaming store, I pick up the latest Dungeon and the latest Dragon and flip through it. If there's something I like in it, I buy it. My Dungeons outnumber my Dragons roughly 4-1.</p></blockquote><p></p>
[QUOTE="Jdvn1, post: 1888032, member: 26424"] What's been repeated and needs to be emphasized, I think: No stories. While neat, I'm not looking for a fantasy version of Analog. More creativity. New uses for spells, feats, et cetera. Or even monsters. There's a thread on here about making Goblins scarier. I've heard of a scenario where Kobolds overran a Wizard's tower and drank all of his potions. Kobolds with Bear's Endurance is a neat twist. Or breath weapons. New twists on old monsters are welcome. And, yeah, support Psionics! A little crunch, a little fluff. And maybe even Epic stuff. Also: I really liked ... what was it called from Dungeon 100? Friends and Foes? I saw that Dire Lion Monk 12 and was like, "... Whoa, that's a really cool idea." I want stuff like that, stuff that makes me go, "Wow, I never thought of that before." Some where on the Wizards site, they have Wild Life articles which gives a twist on the animal companion idea. That's creative. It also gives an option for multiclassed Druids who want a stronger animal following them around. Maybe a fighter article that specializes with a lesser used weapon like the Whip would be nice? Or a Wizard article that focuses on Abjuration? Or Divination? Or an article detailing the flexibility of Paladins? Assuming Dragon is supposed to be for players, give some character ideas. Anyone can roll up a Bard, but a lot of people think it's too weak. How about a neat Bard variant with sneak attack or evasion? Or tips on making a Bluff-based character? How about some feats that make my Dwarven Fighter into an Axe Specialist? And to highlight what someone said before: One quality PrC with color is worth tons more than a bunch of weaker, generic PrC's. I'm not going to say 'worth its weight in gold' that's not saying much. It's paper. As far as campaign setting support, I'd actually go for generic stuff that can be added to any campaign setting. Maybe something like a "How do adapt to FR" bit tagged to the end. And I like Gamers-taking-about-gaming articles, like the "Why 1st level character suck" article recently. When I stop by my gaming store, I pick up the latest Dungeon and the latest Dragon and flip through it. If there's something I like in it, I buy it. My Dungeons outnumber my Dragons roughly 4-1. [/QUOTE]
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