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Why _DON'T_ You Buy Dragon Magazine?
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<blockquote data-quote="Black Spiral Dancer" data-source="post: 1888179" data-attributes="member: 26628"><p>Like a few that have replied to this thread, I *am* a subscriber. Like the few subscribers who have replied, I have a few beefs with the Dragon magazine. On the re-tooling of the magazine, I'm luke warm. There are a few things I like, and a few others that I find uninteresting.</p><p></p><p>1) Lose the fiction. I never read it anyway.</p><p>2) I don't need to know about movies in a magazine about role-playing games.</p><p>3) The First Watch, Player Initiative and Under Command article don't really do anything for the magazine.</p><p>4) Class Acts. Good idea, poor in execution. Perhaps you can narrow it down to four arch-types, like WotC did for their "Complete" Series. That would give you two pages for each focus (warrior, divine, arcane, and adventurer) and three pages for a new 20 level class. With more space, you can get a little more depth on a subject.</p><p>4) Crunch. I think it's a great idea to include a little bit of everything, but I feel that the magazine would do well to give them all a common theme. Why not put similar-themed spells, feats, and magic items all in the same issue? If a DM can use one, he could find a use for all of them without having to look through 10 issues.</p><p>5) There should be more then just crunch... there should be tips on how to utilize these bits and pieces to either enhance current gaming worlds or create unique gaming worlds. Give us ideas on how to utilize different mechanics to create new feats, prestige classes, races and spells. Give us alternate rules and the tools to we need to flesh out our own ideas!</p><p>6) Give us a corner to locate players and DMs in our area. There is a vast number of people out there who want to play, but don't know where to begin in finding a group.</p><p></p><p>While Dungeon is a DM's one stop shop for adventures and tips, Dragon should be the DM's one stop shop for world building. Lets face it; DMs subscribe to these magazines, not players.</p></blockquote><p></p>
[QUOTE="Black Spiral Dancer, post: 1888179, member: 26628"] Like a few that have replied to this thread, I *am* a subscriber. Like the few subscribers who have replied, I have a few beefs with the Dragon magazine. On the re-tooling of the magazine, I'm luke warm. There are a few things I like, and a few others that I find uninteresting. 1) Lose the fiction. I never read it anyway. 2) I don't need to know about movies in a magazine about role-playing games. 3) The First Watch, Player Initiative and Under Command article don't really do anything for the magazine. 4) Class Acts. Good idea, poor in execution. Perhaps you can narrow it down to four arch-types, like WotC did for their "Complete" Series. That would give you two pages for each focus (warrior, divine, arcane, and adventurer) and three pages for a new 20 level class. With more space, you can get a little more depth on a subject. 4) Crunch. I think it's a great idea to include a little bit of everything, but I feel that the magazine would do well to give them all a common theme. Why not put similar-themed spells, feats, and magic items all in the same issue? If a DM can use one, he could find a use for all of them without having to look through 10 issues. 5) There should be more then just crunch... there should be tips on how to utilize these bits and pieces to either enhance current gaming worlds or create unique gaming worlds. Give us ideas on how to utilize different mechanics to create new feats, prestige classes, races and spells. Give us alternate rules and the tools to we need to flesh out our own ideas! 6) Give us a corner to locate players and DMs in our area. There is a vast number of people out there who want to play, but don't know where to begin in finding a group. While Dungeon is a DM's one stop shop for adventures and tips, Dragon should be the DM's one stop shop for world building. Lets face it; DMs subscribe to these magazines, not players. [/QUOTE]
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