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Why _DON'T_ You Buy Dragon Magazine?
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<blockquote data-quote="der_kluge" data-source="post: 1888214" data-attributes="member: 945"><p>I had an idea this morning thinking some more on this topic, and Kravell had a similar idea, it sounds like.</p><p></p><p>If Dungeon is supposed to be *the* place to get modules, what is Dragon supposed to be? </p><p></p><p>Fill in the blank: </p><p>Dungeon is a repository of modules.</p><p>Dragon is a repository of ________.</p><p></p><p>I think it's a difficult thing to do currently. </p><p></p><p>The other thought I had, along my earlier comments has to do with player-driven feedback. </p><p></p><p>Erik - invite the readers to send you 1 page 12 pt. font typed letters describing their homebrew setting. Take them, fix grammatical/typing mistakes, and then publish them. Devote the _entire_ magazine to it.</p><p></p><p>Not only will I buy it, but I probably won't be able to put it down. I'll read it from cover to cover. It will be the first, and only issue I will have ever read cover to cover.</p><p></p><p>The best part is that you don't even have to pay for the content. People will willingly tell you about their homebrew setting. And you know what, I'm willing to pay to be able to read about those settings. Because, I just love reading that kind of stuff.</p><p></p><p>Next issue, devote it to campaigns. I want to know who the villains are, and what the plot was, and any interesting turns of events. I'll pay for, and read that issue cover to cover as well. Two or three issues like that, and I'll probably re-subscribe.</p><p></p><p>Alternatively, just have everyone at WoTC write up a couple of pages on what the game means to them, or a memorable session they ran, or a good D&D related story they have to share. I'd read that entire issue as well.</p><p></p><p>Be sure to include letters to the editor, and Gygax's column, and Will Wheatons (even though I've never read it, I'm sure it's good). And leave the comics in the back. Some don't like them, but they don't really take up much space. And I like them.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1888214, member: 945"] I had an idea this morning thinking some more on this topic, and Kravell had a similar idea, it sounds like. If Dungeon is supposed to be *the* place to get modules, what is Dragon supposed to be? Fill in the blank: Dungeon is a repository of modules. Dragon is a repository of ________. I think it's a difficult thing to do currently. The other thought I had, along my earlier comments has to do with player-driven feedback. Erik - invite the readers to send you 1 page 12 pt. font typed letters describing their homebrew setting. Take them, fix grammatical/typing mistakes, and then publish them. Devote the _entire_ magazine to it. Not only will I buy it, but I probably won't be able to put it down. I'll read it from cover to cover. It will be the first, and only issue I will have ever read cover to cover. The best part is that you don't even have to pay for the content. People will willingly tell you about their homebrew setting. And you know what, I'm willing to pay to be able to read about those settings. Because, I just love reading that kind of stuff. Next issue, devote it to campaigns. I want to know who the villains are, and what the plot was, and any interesting turns of events. I'll pay for, and read that issue cover to cover as well. Two or three issues like that, and I'll probably re-subscribe. Alternatively, just have everyone at WoTC write up a couple of pages on what the game means to them, or a memorable session they ran, or a good D&D related story they have to share. I'd read that entire issue as well. Be sure to include letters to the editor, and Gygax's column, and Will Wheatons (even though I've never read it, I'm sure it's good). And leave the comics in the back. Some don't like them, but they don't really take up much space. And I like them. [/QUOTE]
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