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Why _DON'T_ You Buy Dragon Magazine?
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<blockquote data-quote="Myconid Sage" data-source="post: 1888433" data-attributes="member: 11928"><p>Well first off I am a current subscriber, but I'm thinking of dropping next renewal time. However Dungeon Rocks! It is at it's best, imho. </p><p></p><p>A lot of people have all ready touched on these points, but I'll give my dislikes anyway.</p><p></p><p>1. Dragon is boring. Most of the theme articles are just retreads of the same old idea, but with different mechanics. Most of the articles read like a dry high school text book. Dragon was always a fun read back in the 1e/early 2e days. I don't know what happend, but the writing style is just not the same. Now the old Dragon had cool concepts like the Witch or the Deathmaster, not only did they provide new mechanics, they also gave seed ideas for adventuers. Another great series was Greenwood's "Lords of Hell" articles. mmm lots of crunch and fluff! The Dragon articles just don't seem to capture the old flavor.</p><p></p><p>2. To many frickin' boring generic Prestige Classes. Nobody I game with or known has ever used one of these generic classes since the debut of 3e. Please kill them off.</p><p></p><p>3. The Class Acts articles are also pretty lame. You can find plenty of spots on the net to find out how to trick out your PC into |_|83|2 1337 |)|_||)35. </p><p></p><p>4. Feats, a generic article of feats in ever issue, just continues to deluge me with more feats, that nobody else will ever use. 3e/3.5 has way to many feats in rulebooks to make use of in one person's lifetime as it is. Honestly, 90% of all feats that I have seen that people use are in the good old Player's Handbook. </p><p></p><p>5. Fiction, I'm kinda on the fence about. I don't read any of the generic fiction, but I do read them if they are FR or any other WOTC world. Dump the generic, keep the WOTC related.</p><p></p><p>The Postives.</p><p></p><p>1. Editorial. Yep always read that.</p><p>2. Frist Watch. Always informative. </p><p>3. Under Command. Play the minis game, so I like it.</p><p>4. A Novel Approach. Just for example, 326's article caused me to go out and by the "The Rage". Plus it always nice to have stats for more NPC's. </p><p>5. Ecology. Mostly pretty good, but lacks the flair of the earlier days.</p><p>6. Winning Races. Usualy pretty good, it's sometimes fun to play a monster race that Savage Species didn't cover. Plus it brings back older critters such as the grippli.</p><p>7. Sage Advice. You can usualy find a good nugget of info every month.</p><p>8. Coup De Grace. Nice to the see the inner workings of Wotc.</p><p></p><p>The Neutral Stuff.</p><p>1. Silicon Sorcery. Don't really use any of the rules, but sometimes it gets me to buy the game.</p><p>2. Spellcraft. New spells are allways fun, but don't ever seem to make it into the game.</p><p>3. The Magic Shop. As above.</p><p></p><p>To improve the game.</p><p></p><p></p><p></p><p>1. I would take a small region (say a small town or a village) in Eberron, FR and Greyhawk and develop that region, make the NPC's, Shops, small adventure areas, rumors, prestige classes (that make sense), etc. Make it only 2-3 pages every month. Maybe even rotate a fourth articale for the dead worlds; Birthright, Dark Sun, Spelljammer, etc. Think Adventure Path, but only detailing a region. I would buy Dragon every month just for those alone. </p><p></p><p>2. Publish of the above articles in a perfect bound book after the first regions are complete, to make them portable to the gaming table. Also you could do this with spells and magic items too. I wish you could do this for the first Adventure Path from Dungeon as well.</p><p></p><p>3. Make Dragon less busy artworkwise. I miss the old clean layout of the old Dragon.</p><p></p><p>4. An online Index. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> </p><p></p><p>Well that's it, Good Luck! I really want to see Dragon stick around!</p></blockquote><p></p>
[QUOTE="Myconid Sage, post: 1888433, member: 11928"] Well first off I am a current subscriber, but I'm thinking of dropping next renewal time. However Dungeon Rocks! It is at it's best, imho. A lot of people have all ready touched on these points, but I'll give my dislikes anyway. 1. Dragon is boring. Most of the theme articles are just retreads of the same old idea, but with different mechanics. Most of the articles read like a dry high school text book. Dragon was always a fun read back in the 1e/early 2e days. I don't know what happend, but the writing style is just not the same. Now the old Dragon had cool concepts like the Witch or the Deathmaster, not only did they provide new mechanics, they also gave seed ideas for adventuers. Another great series was Greenwood's "Lords of Hell" articles. mmm lots of crunch and fluff! The Dragon articles just don't seem to capture the old flavor. 2. To many frickin' boring generic Prestige Classes. Nobody I game with or known has ever used one of these generic classes since the debut of 3e. Please kill them off. 3. The Class Acts articles are also pretty lame. You can find plenty of spots on the net to find out how to trick out your PC into |_|83|2 1337 |)|_||)35. 4. Feats, a generic article of feats in ever issue, just continues to deluge me with more feats, that nobody else will ever use. 3e/3.5 has way to many feats in rulebooks to make use of in one person's lifetime as it is. Honestly, 90% of all feats that I have seen that people use are in the good old Player's Handbook. 5. Fiction, I'm kinda on the fence about. I don't read any of the generic fiction, but I do read them if they are FR or any other WOTC world. Dump the generic, keep the WOTC related. The Postives. 1. Editorial. Yep always read that. 2. Frist Watch. Always informative. 3. Under Command. Play the minis game, so I like it. 4. A Novel Approach. Just for example, 326's article caused me to go out and by the "The Rage". Plus it always nice to have stats for more NPC's. 5. Ecology. Mostly pretty good, but lacks the flair of the earlier days. 6. Winning Races. Usualy pretty good, it's sometimes fun to play a monster race that Savage Species didn't cover. Plus it brings back older critters such as the grippli. 7. Sage Advice. You can usualy find a good nugget of info every month. 8. Coup De Grace. Nice to the see the inner workings of Wotc. The Neutral Stuff. 1. Silicon Sorcery. Don't really use any of the rules, but sometimes it gets me to buy the game. 2. Spellcraft. New spells are allways fun, but don't ever seem to make it into the game. 3. The Magic Shop. As above. To improve the game. 1. I would take a small region (say a small town or a village) in Eberron, FR and Greyhawk and develop that region, make the NPC's, Shops, small adventure areas, rumors, prestige classes (that make sense), etc. Make it only 2-3 pages every month. Maybe even rotate a fourth articale for the dead worlds; Birthright, Dark Sun, Spelljammer, etc. Think Adventure Path, but only detailing a region. I would buy Dragon every month just for those alone. 2. Publish of the above articles in a perfect bound book after the first regions are complete, to make them portable to the gaming table. Also you could do this with spells and magic items too. I wish you could do this for the first Adventure Path from Dungeon as well. 3. Make Dragon less busy artworkwise. I miss the old clean layout of the old Dragon. 4. An online Index. :cool: Well that's it, Good Luck! I really want to see Dragon stick around! [/QUOTE]
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