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Why _DON'T_ You Buy Dragon Magazine?
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<blockquote data-quote="Zaukrie" data-source="post: 1888591" data-attributes="member: 2057"><p>Erik, thanks for asking. I am a subscriber, and have many of the magazines since the the issues were in the 50 range. I've let the subscription go a few times, and I think I'm about to let it go again.</p><p></p><p>I'll actually take time if you want to go through the last couple years and let you know what worked and didn't, but the fact I can remember articles from the 80's and 90's better than I can almost any since 3rd edition should be a warning sign.</p><p></p><p>Like many here, I miss the fluff. I remember someone mentioning that the minis handbook should have explained what a shambling mound really was. Someone pointed them to the MM (or whichever book has it in this version). I'm still not sure that person would understand what a mound was, as WoTC has removed most of the interesting stuff from their monster books, a trend that has been echoed in Dragon.</p><p></p><p>If you want to know what would keep me subscribing, go back and find that thread where you asked us what our favorite articles were. They were all fluff, with crunch in there as notes.</p><p></p><p>I think your job is hard. Most of us older gamers have seen a million books and articles on elves and dwarves, but newer players haven't. You need to reach both groups. Good luck, and I mean that because I love this hobby.</p><p></p><p>I thought this idea was interesting:</p><p></p><p>"I'd almost like to see Dragon be the D&D National Geographic. I'd like to see articles on historical settings, unique places, creatures and races, etc. Ideas are what drives the game IMO, not new PrC's and feats. "</p><p></p><p>Think about articles on magical, mystical places, the people that live there and how they are affected by what is going on around them. There are a million rules books, we need ideas (or at least I do) that can be used in many ways. I think back to articles on fantasy castles, the Nine Hells, AKA, Ecology, Sheens, you get the idea.</p><p></p><p>Increasing comics and fiction won't bring me back. Depth of articles is your only chance to compete against Phil Reed (great work there) and free content on web sites. I think I rambled here, sorry for that. Good luck finding Dragon's soul again. It seems sterile and rather boring (thanks for bringing back Bizarre of the Bizarre - if I could have, I would have cancelled my subscription the moment I saw that letter to the editor). Where's the fantasy in my fantasy?</p></blockquote><p></p>
[QUOTE="Zaukrie, post: 1888591, member: 2057"] Erik, thanks for asking. I am a subscriber, and have many of the magazines since the the issues were in the 50 range. I've let the subscription go a few times, and I think I'm about to let it go again. I'll actually take time if you want to go through the last couple years and let you know what worked and didn't, but the fact I can remember articles from the 80's and 90's better than I can almost any since 3rd edition should be a warning sign. Like many here, I miss the fluff. I remember someone mentioning that the minis handbook should have explained what a shambling mound really was. Someone pointed them to the MM (or whichever book has it in this version). I'm still not sure that person would understand what a mound was, as WoTC has removed most of the interesting stuff from their monster books, a trend that has been echoed in Dragon. If you want to know what would keep me subscribing, go back and find that thread where you asked us what our favorite articles were. They were all fluff, with crunch in there as notes. I think your job is hard. Most of us older gamers have seen a million books and articles on elves and dwarves, but newer players haven't. You need to reach both groups. Good luck, and I mean that because I love this hobby. I thought this idea was interesting: "I'd almost like to see Dragon be the D&D National Geographic. I'd like to see articles on historical settings, unique places, creatures and races, etc. Ideas are what drives the game IMO, not new PrC's and feats. " Think about articles on magical, mystical places, the people that live there and how they are affected by what is going on around them. There are a million rules books, we need ideas (or at least I do) that can be used in many ways. I think back to articles on fantasy castles, the Nine Hells, AKA, Ecology, Sheens, you get the idea. Increasing comics and fiction won't bring me back. Depth of articles is your only chance to compete against Phil Reed (great work there) and free content on web sites. I think I rambled here, sorry for that. Good luck finding Dragon's soul again. It seems sterile and rather boring (thanks for bringing back Bizarre of the Bizarre - if I could have, I would have cancelled my subscription the moment I saw that letter to the editor). Where's the fantasy in my fantasy? [/QUOTE]
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