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Why _DON'T_ You Buy Dragon Magazine?
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<blockquote data-quote="CronoDekar" data-source="post: 1888700" data-attributes="member: 5998"><p>The big thing for me is the $40 price tag for the year's subscription -- if it were $20 I'd most likely subscribe (maaaaybe $25 -- what can I say, I'm a pennypusher). Other than that, it's that I rarely see something that stands out to me. Certain articles just have that <em>something</em> which makes me really enjoy reading them. I'll think about it though, look at the issue, and ask myself "do I really want to pay $7 just for this one or two articles?" The answer has never been "yes."</p><p></p><p>Thinking about what have had that "something" for me: the bard prestige classes back in 270-something, the ninja core class, the article with that system from Oathbound (where you pay XP and get abilities -- that was neat), those old "road to Eberron" or whatever articles, and the article on the Quori (the last one gets me close to buying it).</p><p></p><p>It's not really a crunch/fluff thing-- there's some of each I like and some I don't like. Sometimes there's crunch that's completely not something I need (the article involving the seven sins come to mind). The only "theme" I can really think of is Eberron -- I love the setting and would like to see more on it, though too much would certainly be overkill. Sooooo, I really can't anticipate any additions you can do besides the price change that'd make me want to buy them -- there'd just have to be stuff I happen to find interesting that's consistently in the issues.</p><p></p><p>Things that come to mind that I almost never read when I flip through it at a newsstand: fiction, Sage Advice, letters (why read opinions in a magazine when I can go online to read them?), those "articles-by-class" articles whenever they mention flaws or unoriginal character concepts (you can be a fighter WITH HEAVY ARMOR AND A SHIELD <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> ), anything dealing with minis, anything dealing with "this video game/movie/novel is so cool so let's write some stuff on it!" (though I was humored by the chocobo stats), and fiction again. I don't mind the prestige classes, magic items, and spells so much, but I wish they'd be kept to ones that are particularly interesting, useful, unique, and (in the case of prestiges) adaptable.</p><p></p><p>Oh, and do continue doing that thing where you give suggestions for using material in the various settings -- such little info can make a big difference. In fact, I'd like to see more of stuff like this in various articles.</p></blockquote><p></p>
[QUOTE="CronoDekar, post: 1888700, member: 5998"] The big thing for me is the $40 price tag for the year's subscription -- if it were $20 I'd most likely subscribe (maaaaybe $25 -- what can I say, I'm a pennypusher). Other than that, it's that I rarely see something that stands out to me. Certain articles just have that [i]something[/i] which makes me really enjoy reading them. I'll think about it though, look at the issue, and ask myself "do I really want to pay $7 just for this one or two articles?" The answer has never been "yes." Thinking about what have had that "something" for me: the bard prestige classes back in 270-something, the ninja core class, the article with that system from Oathbound (where you pay XP and get abilities -- that was neat), those old "road to Eberron" or whatever articles, and the article on the Quori (the last one gets me close to buying it). It's not really a crunch/fluff thing-- there's some of each I like and some I don't like. Sometimes there's crunch that's completely not something I need (the article involving the seven sins come to mind). The only "theme" I can really think of is Eberron -- I love the setting and would like to see more on it, though too much would certainly be overkill. Sooooo, I really can't anticipate any additions you can do besides the price change that'd make me want to buy them -- there'd just have to be stuff I happen to find interesting that's consistently in the issues. Things that come to mind that I almost never read when I flip through it at a newsstand: fiction, Sage Advice, letters (why read opinions in a magazine when I can go online to read them?), those "articles-by-class" articles whenever they mention flaws or unoriginal character concepts (you can be a fighter WITH HEAVY ARMOR AND A SHIELD :eek: ), anything dealing with minis, anything dealing with "this video game/movie/novel is so cool so let's write some stuff on it!" (though I was humored by the chocobo stats), and fiction again. I don't mind the prestige classes, magic items, and spells so much, but I wish they'd be kept to ones that are particularly interesting, useful, unique, and (in the case of prestiges) adaptable. Oh, and do continue doing that thing where you give suggestions for using material in the various settings -- such little info can make a big difference. In fact, I'd like to see more of stuff like this in various articles. [/QUOTE]
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