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Why _DON'T_ You Buy Dragon Magazine?
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<blockquote data-quote="The Other Librarian" data-source="post: 1890345" data-attributes="member: 23655"><p>I've read Dragon on and off since the days of Wormy. After a long lapse I started buying on a per issue basis when 3ed hit. I have bought neither Dragon nor Dungeon since Polyhedron went awol. </p><p> </p><p> I think people drop the magazine after the rush of the new 3e for much the same reason that 3rd party publishers died out: A glut of the same old same old. You can only get so much crunch before you realize you will never use much of it in game. the problem is compounded when you've read Dragon for so long - things inevitably move in cycles and you see the same kinds of things rehashed.</p><p> </p><p> The things I tend to like are regular columns, like Monte Cook's or Gary Gygax's columns. Guys like that will always have something interesting to say, and can change things up, address topics as the mood strikes them, while still having the familiarity factor that a good regular column has.</p><p> </p><p> Monsters and magic items are a staple and should be, but I prefer fluffier to crunchier. I liked the city series that Dragon did detailing historical snapshots of places that get me thinking of new ways to imagine a campaign. It's still D&D, but it takes us out of those old western European medieval tropes. Ditto with the Red Sails/Dark Ages spread in 290.</p><p> </p><p> Frankly, if either Dungeon or Dragon picked up Polyhedron again, or at least started doing mini-games and covering other d20 games, iI'd subscribe in a hasted free action. But I think I'm probably in the minority here.</p></blockquote><p></p>
[QUOTE="The Other Librarian, post: 1890345, member: 23655"] I've read Dragon on and off since the days of Wormy. After a long lapse I started buying on a per issue basis when 3ed hit. I have bought neither Dragon nor Dungeon since Polyhedron went awol. I think people drop the magazine after the rush of the new 3e for much the same reason that 3rd party publishers died out: A glut of the same old same old. You can only get so much crunch before you realize you will never use much of it in game. the problem is compounded when you've read Dragon for so long - things inevitably move in cycles and you see the same kinds of things rehashed. The things I tend to like are regular columns, like Monte Cook's or Gary Gygax's columns. Guys like that will always have something interesting to say, and can change things up, address topics as the mood strikes them, while still having the familiarity factor that a good regular column has. Monsters and magic items are a staple and should be, but I prefer fluffier to crunchier. I liked the city series that Dragon did detailing historical snapshots of places that get me thinking of new ways to imagine a campaign. It's still D&D, but it takes us out of those old western European medieval tropes. Ditto with the Red Sails/Dark Ages spread in 290. Frankly, if either Dungeon or Dragon picked up Polyhedron again, or at least started doing mini-games and covering other d20 games, iI'd subscribe in a hasted free action. But I think I'm probably in the minority here. [/QUOTE]
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