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<blockquote data-quote="Dragonhelm" data-source="post: 1890548" data-attributes="member: 3867"><p>Several good ideas, Azul!</p><p></p><p></p><p></p><p>Which seems to water down that material at times. Take the shugenja, for example. What they did with it in Complete Divine was okay, but doesn't compare to the L5R version, just because of feel.</p><p></p><p></p><p></p><p></p><p>Agreed and agreed!</p><p></p><p>And, if you want to appeal to a broader audience, you can follow the Monster Manual IIIs example and show how various rules bits work in Greyhawk, the Forgotten Realms, and Eberron - plus have notes for developing it in your own campaign.</p><p></p><p></p><p></p><p></p><p></p><p>Agreed!</p><p></p><p>I often think that story and adventure comes second to mechanics these days. I see more posts about balance issues than I do about adventure, and what everyone's group did last game session. It's time for a change.</p><p></p><p></p><p></p><p>Agreed. I know that these types of articles are included at times to appeal to a broader audience, but it seems to me that the greatest RPG magazine out there should focus on RPGs. </p><p></p><p></p><p></p><p></p><p>You might want to consider a bit of a reverse approach to this as well, where you have fiction, but end it in a section on game stats to support the fiction.</p><p></p><p></p><p></p><p></p><p>Agreed! I think you can mix it up some, too, by having a few flavor articles interspersed with more generic articles. </p><p></p><p></p><p></p><p>One example fairly recently that I thought was good was the article on the Cormyr prestige classes. It's been years since I've played in the Realms, but that article made me want to again, and in an area I've never played in before.</p><p></p><p></p><p></p><p>Amen.</p><p></p><p>It should also focus not only on newer gamers, but also provide something for established gamers as well. After years of roleplaying, it's hard to find something that just grabs you.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 1890548, member: 3867"] Several good ideas, Azul! Which seems to water down that material at times. Take the shugenja, for example. What they did with it in Complete Divine was okay, but doesn't compare to the L5R version, just because of feel. Agreed and agreed! And, if you want to appeal to a broader audience, you can follow the Monster Manual IIIs example and show how various rules bits work in Greyhawk, the Forgotten Realms, and Eberron - plus have notes for developing it in your own campaign. Agreed! I often think that story and adventure comes second to mechanics these days. I see more posts about balance issues than I do about adventure, and what everyone's group did last game session. It's time for a change. Agreed. I know that these types of articles are included at times to appeal to a broader audience, but it seems to me that the greatest RPG magazine out there should focus on RPGs. You might want to consider a bit of a reverse approach to this as well, where you have fiction, but end it in a section on game stats to support the fiction. Agreed! I think you can mix it up some, too, by having a few flavor articles interspersed with more generic articles. One example fairly recently that I thought was good was the article on the Cormyr prestige classes. It's been years since I've played in the Realms, but that article made me want to again, and in an area I've never played in before. Amen. It should also focus not only on newer gamers, but also provide something for established gamers as well. After years of roleplaying, it's hard to find something that just grabs you. [/QUOTE]
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