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Why _DON'T_ You Buy Dragon Magazine?
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<blockquote data-quote="devilish" data-source="post: 1892376" data-attributes="member: 17552"><p>Hi Erik,</p><p></p><p>Loyal subscriber now but not enthused -- here's what I miss and what I've</p><p>loved about Dragon in the past:</p><p></p><p>What I love, from the crunch side, is raw mechanics - useful and useless:</p><p></p><p>--remember the stuff in the Dragon Annuals -- rules and formula for the damage a character takes from being picked up by an ogre , thrown 30 feet in the air, over a cliff; his velocity, d6 damage, etc.</p><p>-- How to tell, through stats, whether your dice are flawed</p><p>--Size, weight and damage for 100's of golems (and their formula) -- like a wax golem. All in one article instead of monster supplements</p><p>-- Ecologies for their 2e-version of Monster Advancement</p><p>--Right before 3E, Dragon had an issue on how to rewrite/customize spells: "Change a spell from Target -> AreaOfEffect = 1 Spell Level"</p><p></p><p>On the fluff side:</p><p></p><p>-- Random Elf Name/Tavern Name/etc. generators</p><p>-- The whole Devil/Satan/Nine Hells articles</p><p>-- Ecologies for their flavor, alterations, and different ways to look at creatures (like a mini Libris Mortis/Draconomicon, but for Otyughs!)</p><p></p><p>And, though some may disagree, the *whole* "Book Of Vile Darkness" issue .... some</p><p>of the spells in there gave me nightmares and would love to see grittier issues.</p><p>Sure, it was a product tie-in -- but it had good stuff, moreso than other product tie-ins.</p><p></p><p>Oh, forgot -- I *hated* the "Samurai v." article in the first "New and Improved" issues that</p><p>came out this year. Lots of pomp and circumstance and no conclusion -- that</p><p>almost made me cancel my 10 year+ record of subscribing. Hate Hate hate !!!!</p><p></p><p>Thanks for listening to all of us,</p><p></p><p>-D</p><p></p><p>PS And to repeat everyone else, Kudos on what you've done</p><p>to Dungeon -- no comments necessary.</p></blockquote><p></p>
[QUOTE="devilish, post: 1892376, member: 17552"] Hi Erik, Loyal subscriber now but not enthused -- here's what I miss and what I've loved about Dragon in the past: What I love, from the crunch side, is raw mechanics - useful and useless: --remember the stuff in the Dragon Annuals -- rules and formula for the damage a character takes from being picked up by an ogre , thrown 30 feet in the air, over a cliff; his velocity, d6 damage, etc. -- How to tell, through stats, whether your dice are flawed --Size, weight and damage for 100's of golems (and their formula) -- like a wax golem. All in one article instead of monster supplements -- Ecologies for their 2e-version of Monster Advancement --Right before 3E, Dragon had an issue on how to rewrite/customize spells: "Change a spell from Target -> AreaOfEffect = 1 Spell Level" On the fluff side: -- Random Elf Name/Tavern Name/etc. generators -- The whole Devil/Satan/Nine Hells articles -- Ecologies for their flavor, alterations, and different ways to look at creatures (like a mini Libris Mortis/Draconomicon, but for Otyughs!) And, though some may disagree, the *whole* "Book Of Vile Darkness" issue .... some of the spells in there gave me nightmares and would love to see grittier issues. Sure, it was a product tie-in -- but it had good stuff, moreso than other product tie-ins. Oh, forgot -- I *hated* the "Samurai v." article in the first "New and Improved" issues that came out this year. Lots of pomp and circumstance and no conclusion -- that almost made me cancel my 10 year+ record of subscribing. Hate Hate hate !!!! Thanks for listening to all of us, -D PS And to repeat everyone else, Kudos on what you've done to Dungeon -- no comments necessary. [/QUOTE]
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