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<blockquote data-quote="The Shaman" data-source="post: 1892673" data-attributes="member: 26473"><p>I really do appreciate that information - please pardon my ignorant noobness. Erik's comment about "adoring" the new <em>Dungeon</em> format certainly doesn't reflect that bit of history.</p><p></p><p>I was thinking about this more after I posted earlier. One of the complaints that keeps coming up over and over again is the emphasis on crunch and the lack of fluff in <em>Dragon</em> - the irony to me is that's <u>exactly</u> what <em>Polyhedron</em> offered in spades. The city setting for <em>Pulp Heroes</em>, the article on crafting races for <em>Iron Lords of Jupiter</em>, the Department-7 "field manual" for d20 <em>Modern</em>, much of the "Living Greyhawk" material, and a couple of <em>Star Wars</em> articles whose specifics escape me all spring to mind - they were exactly the sort of campaign-building and -inspiring material that page after page of posts on this thread say is missing in <em>Dragon</em>.</p><p></p><p><em>Poly</em> material crossed over into virtually any genre: <ul> <li data-xf-list-type="ul">I'm using material from <em>Spelljammer</em>, <em>Pulp Heroes</em>, and <em>Iron Lords of Jupiter</em> mini-games for my retro-Future space opera campaign</li> <li data-xf-list-type="ul"><em>Pulp Heroes</em> material is also inspiring a new Modern/Past campaign setting I'm working on</li> <li data-xf-list-type="ul"><em>GeneTech</em> is a huge part of my present Modern campaign</li> <li data-xf-list-type="ul"><em>Spelljammer</em> and <em>Iron Lords...</em> each inspired adventures for my last D&D game</li> <li data-xf-list-type="ul">I used weapons and equipment from <em>V for Victory</em> for yet another Modern campaign, and may use some of it again for a new one</li> <li data-xf-list-type="ul">I created a couple of Scooby-Doo-like adventures using the much-maligned and reviled <em>HiJinx</em> for my nieces, and it inspired both a PC and NPCs for my Modern game</li> </ul><p><em>Poly</em> was not just a tool box for me - it was the entire Snap-On tool set in the big red rolling cabinets. While whiny D&D players complained that there weren't enough adventures - since two full-length adventures and assorted side quests and venues every two months just isn't enough apparently for GMs unwilling or unable to homebrew - they were completely missing all the things they could do with what was in those pages they ignored.</p><p></p><p>Please forgive my heat over this subject - <em>Poly</em> renewed my love of gaming after WotC and 3.<em>x</em> nearly killed it, and in my opinion some of the best, leanest, and most consistenly inspired work in RPGs appeared in those pages. If <em>Dragon</em> was half as good, it might just become worth looking at again.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 1892673, member: 26473"] I really do appreciate that information - please pardon my ignorant noobness. Erik's comment about "adoring" the new [i]Dungeon[/i] format certainly doesn't reflect that bit of history. I was thinking about this more after I posted earlier. One of the complaints that keeps coming up over and over again is the emphasis on crunch and the lack of fluff in [i]Dragon[/i] - the irony to me is that's [U]exactly[/U] what [i]Polyhedron[/i] offered in spades. The city setting for [i]Pulp Heroes[/i], the article on crafting races for [i]Iron Lords of Jupiter[/i], the Department-7 "field manual" for d20 [i]Modern[/i], much of the "Living Greyhawk" material, and a couple of [i]Star Wars[/i] articles whose specifics escape me all spring to mind - they were exactly the sort of campaign-building and -inspiring material that page after page of posts on this thread say is missing in [i]Dragon[/i]. [i]Poly[/i] material crossed over into virtually any genre:[list][*]I'm using material from [I]Spelljammer[/I], [I]Pulp Heroes[/I], and [I]Iron Lords of Jupiter[/I] mini-games for my retro-Future space opera campaign [*][i]Pulp Heroes[/i] material is also inspiring a new Modern/Past campaign setting I'm working on [*][i]GeneTech[/i] is a huge part of my present Modern campaign [*][I]Spelljammer[/I] and [i]Iron Lords...[/i] each inspired adventures for my last D&D game [*]I used weapons and equipment from [i]V for Victory[/i] for yet another Modern campaign, and may use some of it again for a new one [*]I created a couple of Scooby-Doo-like adventures using the much-maligned and reviled [i]HiJinx[/i] for my nieces, and it inspired both a PC and NPCs for my Modern game[/list] [i]Poly[/i] was not just a tool box for me - it was the entire Snap-On tool set in the big red rolling cabinets. While whiny D&D players complained that there weren't enough adventures - since two full-length adventures and assorted side quests and venues every two months just isn't enough apparently for GMs unwilling or unable to homebrew - they were completely missing all the things they could do with what was in those pages they ignored. Please forgive my heat over this subject - [i]Poly[/i] renewed my love of gaming after WotC and 3.[i]x[/i] nearly killed it, and in my opinion some of the best, leanest, and most consistenly inspired work in RPGs appeared in those pages. If [i]Dragon[/i] was half as good, it might just become worth looking at again. [/QUOTE]
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