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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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Why _DON'T_ You Buy Dragon Magazine?
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<blockquote data-quote="rickajr" data-source="post: 1926064" data-attributes="member: 27011"><p><strong>Just some thoughts...</strong></p><p></p><p>My first thoughts on Dragon isn't a real reason not to buy it, but please change the logo - the current logo looks like crap - give us something that looks fantastic and exciting.</p><p></p><p>The contents of the magazine have a whole heck of alot of crunchy bits that quite honestly isn't necessary. The market is filled with so much crunch - do we really need hundreds of more spells, feats, and PrC's? The campaigns I've been involved with say no - typically DM's have a tendency to say no to these bits as they haven't been through the game testing phases and tend to be broken. Please add more fluff - give us more backgrounds, bring a historical perspective to the game (the past article on history of warfare I found to be excellent), research and present historical castles, cave systems, weapons, etc. How about creating a new campaign world within the SRD where every month you add some more to it with explanations from the writer on their directions and thoughts?</p><p></p><p>Finally, release what crunch you present as OGL. I think all DM's have this ego while designing their gaming world that says this is the ultimate world because I'm the one building it - therefore it's the best and someday I'm going to sell it to a publisher and be published. Therefore, when designing the world I'm only going to use OGL items. If there is a cool crunchy bit in Dragon, it's of no use to DM's who have this I'm going to get published someday attitude (and don't they all!), therefore I'm better off purchasing an OGL source book instead of purchasing Dragon magazine. I just theorizing here, but my bet is if Dragon was to make it's crunchy bits OGL and advertise that it's doing so, then your sales volume will increase.</p><p></p><p>I think my overall point is to look at why people would purchase a magazine such as Dragon - it's to get something out of it - educational articles of historical interest you can bring to your game, adventure and intrigue is fluff you can modify or generate ideas from which can help expand your game, crunchy stuff that is OGL you can utilize in your game (and retain your I'm getting published ego). If you can't bring a good portion of the content into your game, then it's just another article in just another magazine that will sit on the retailers shelf. I rather spend the $$$ (what its like $7 every month now?) on an OGL pdf from sites like rpgnow or save up my $$$ for an OGL sourcebook (or two).</p><p></p><p>Here's my summary:</p><p></p><p>* The logo is crap</p><p>* Needs more fluff</p><p>* Crunch needs to be OGL</p><p>* Design a how to do it campaign world (Dragon would be the background-macro and Dungeon the adventure-micro) within the SRD / OGL boundaries with the author's inside the design thoughts.</p><p></p><p>Rick Anderson</p></blockquote><p></p>
[QUOTE="rickajr, post: 1926064, member: 27011"] [b]Just some thoughts...[/b] My first thoughts on Dragon isn't a real reason not to buy it, but please change the logo - the current logo looks like crap - give us something that looks fantastic and exciting. The contents of the magazine have a whole heck of alot of crunchy bits that quite honestly isn't necessary. The market is filled with so much crunch - do we really need hundreds of more spells, feats, and PrC's? The campaigns I've been involved with say no - typically DM's have a tendency to say no to these bits as they haven't been through the game testing phases and tend to be broken. Please add more fluff - give us more backgrounds, bring a historical perspective to the game (the past article on history of warfare I found to be excellent), research and present historical castles, cave systems, weapons, etc. How about creating a new campaign world within the SRD where every month you add some more to it with explanations from the writer on their directions and thoughts? Finally, release what crunch you present as OGL. I think all DM's have this ego while designing their gaming world that says this is the ultimate world because I'm the one building it - therefore it's the best and someday I'm going to sell it to a publisher and be published. Therefore, when designing the world I'm only going to use OGL items. If there is a cool crunchy bit in Dragon, it's of no use to DM's who have this I'm going to get published someday attitude (and don't they all!), therefore I'm better off purchasing an OGL source book instead of purchasing Dragon magazine. I just theorizing here, but my bet is if Dragon was to make it's crunchy bits OGL and advertise that it's doing so, then your sales volume will increase. I think my overall point is to look at why people would purchase a magazine such as Dragon - it's to get something out of it - educational articles of historical interest you can bring to your game, adventure and intrigue is fluff you can modify or generate ideas from which can help expand your game, crunchy stuff that is OGL you can utilize in your game (and retain your I'm getting published ego). If you can't bring a good portion of the content into your game, then it's just another article in just another magazine that will sit on the retailers shelf. I rather spend the $$$ (what its like $7 every month now?) on an OGL pdf from sites like rpgnow or save up my $$$ for an OGL sourcebook (or two). Here's my summary: * The logo is crap * Needs more fluff * Crunch needs to be OGL * Design a how to do it campaign world (Dragon would be the background-macro and Dungeon the adventure-micro) within the SRD / OGL boundaries with the author's inside the design thoughts. Rick Anderson [/QUOTE]
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