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Why A GM Can Never Have Too Many Bestiaries
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<blockquote data-quote="Doctor Futurity" data-source="post: 7690701" data-attributes="member: 10738"><p>Bodaks are vile, necrotic entities which exist in the abyssal realms, but can manifest wherever the living are squelched by unutterable evil. Bodaks are dangerous, but they are excellent plot devices. Imagine a powerful individual, someone with important information, who fought and lost the good fight against the Big Bad. Now they haunt a local region, unable to cope with the necrotic energy which plagues their forms and destroys those they lay eyes upon....buried behind the madness or their undead nature is a memory of the villain's weakness. Or perhaps bodaks provide the chilling stamp of the Evil's presence, a dangerous abomination which lies in the wake of his/it's passage. The PCs have to be tough to handle bodaks.....a single one against an unprepared party could be disastrous, sure, but if you're running a smart game with smart players they will likely be more than prepared to deal with bodaks. Used in a major plot a couple years back.</p><p></p><p>Adherers are a key villain in one of my campaign worlds, utterly alien entities with sticky skin which follow in mute resolution in the path of the Star Gods, building ancient temples to the dark gods and haunting the unplumbed depths of the world. In fair disclosure: I only used adherers as a gimmick monster for years until their "reimagining" in Pathfinder which is what prompted me to make them more significant foes. Pathfinder has done this for a lot of previously "uncool" monsters. Active current foes in my ongoing Pathfinder campaign.</p><p></p><p>Achaierai are natural to Acheron and the roaming armies of that plane of existence have harnessed the madness-inducing beasts into forward chargers in their never ending wars. Achaierai are herded like dogs of war into the fore front, where they are driven into the opposing troops' ranks, inducing madness and causing mayhem. This tactic works equally well for entrepeneurial warlords who have the magical means to secure planar beasts, or to hire Acheronian mercenaries. Used as recently as a couple years ago.</p><p></p><p>I used an Aleax once, in which it fought against a paladin who had defied the will of his deity in an act of vengeance. He was defeated and brought before his deity to serve in pennance. This was back in my 2E days. </p><p></p><p>Algoids lurk in various swamps in one of my campaign worlds, where they cluster into semi-sentient colonies. They are protected by the hierophant of a druidic order as a peaceful but endangered race.</p><p></p><p>Al-Mi'raj have appeared several times in my campaigns usually as a mini encounter or monster. You might appreciate them more if you read up on the original mythical beast, which is quite interesting. Pathfinder also did a great presentation/update on them in a recent Misfit Monsters Revisited book.</p><p></p><p>Astral Searchers featured prominently in a campaign in which a dreamtime beast had escaped into the material plane and was traumatizing people in a local city; the trauma was forging astral searchers which manifested as a result of the actions of this entity. They were a major threat to the PCs as they tried to figure out the location of the villain in the astral plane. This was from a campaign in the mid-nineties, and I admit I haven't thought about using them since then, although some new ideas are now percolating now that you mentioned them.</p><p></p><p>I mean....I've even used flumphs and flail snails. I'll have to dig out my old FF and let you know what I haven't used....the list may be quite short. I seem to recall a couple that I never did use. But, I even used Lava Children once, in the mid 80's, so keep that in mind....<em>I even used Lava Children!</em></p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 7690701, member: 10738"] Bodaks are vile, necrotic entities which exist in the abyssal realms, but can manifest wherever the living are squelched by unutterable evil. Bodaks are dangerous, but they are excellent plot devices. Imagine a powerful individual, someone with important information, who fought and lost the good fight against the Big Bad. Now they haunt a local region, unable to cope with the necrotic energy which plagues their forms and destroys those they lay eyes upon....buried behind the madness or their undead nature is a memory of the villain's weakness. Or perhaps bodaks provide the chilling stamp of the Evil's presence, a dangerous abomination which lies in the wake of his/it's passage. The PCs have to be tough to handle bodaks.....a single one against an unprepared party could be disastrous, sure, but if you're running a smart game with smart players they will likely be more than prepared to deal with bodaks. Used in a major plot a couple years back. Adherers are a key villain in one of my campaign worlds, utterly alien entities with sticky skin which follow in mute resolution in the path of the Star Gods, building ancient temples to the dark gods and haunting the unplumbed depths of the world. In fair disclosure: I only used adherers as a gimmick monster for years until their "reimagining" in Pathfinder which is what prompted me to make them more significant foes. Pathfinder has done this for a lot of previously "uncool" monsters. Active current foes in my ongoing Pathfinder campaign. Achaierai are natural to Acheron and the roaming armies of that plane of existence have harnessed the madness-inducing beasts into forward chargers in their never ending wars. Achaierai are herded like dogs of war into the fore front, where they are driven into the opposing troops' ranks, inducing madness and causing mayhem. This tactic works equally well for entrepeneurial warlords who have the magical means to secure planar beasts, or to hire Acheronian mercenaries. Used as recently as a couple years ago. I used an Aleax once, in which it fought against a paladin who had defied the will of his deity in an act of vengeance. He was defeated and brought before his deity to serve in pennance. This was back in my 2E days. Algoids lurk in various swamps in one of my campaign worlds, where they cluster into semi-sentient colonies. They are protected by the hierophant of a druidic order as a peaceful but endangered race. Al-Mi'raj have appeared several times in my campaigns usually as a mini encounter or monster. You might appreciate them more if you read up on the original mythical beast, which is quite interesting. Pathfinder also did a great presentation/update on them in a recent Misfit Monsters Revisited book. Astral Searchers featured prominently in a campaign in which a dreamtime beast had escaped into the material plane and was traumatizing people in a local city; the trauma was forging astral searchers which manifested as a result of the actions of this entity. They were a major threat to the PCs as they tried to figure out the location of the villain in the astral plane. This was from a campaign in the mid-nineties, and I admit I haven't thought about using them since then, although some new ideas are now percolating now that you mentioned them. I mean....I've even used flumphs and flail snails. I'll have to dig out my old FF and let you know what I haven't used....the list may be quite short. I seem to recall a couple that I never did use. But, I even used Lava Children once, in the mid 80's, so keep that in mind....[I]I even used Lava Children![/I] [/QUOTE]
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