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Why A GM Can Never Have Too Many Bestiaries
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<blockquote data-quote="Doctor Futurity" data-source="post: 7690703" data-attributes="member: 10738"><p>If you have a fantasy world in which alien visitation/colonization over 20 million years is the core conceit, such that it's the secret explanation for the proliferation of so many sentient races and weird monsters, then grays start to seem a little more appropriate.</p><p></p><p>I completely get where you are coming from, because I actually really dislike Cthulhuish mythos in my fantasy settings unless they are closely tied to some lost epoch of the world; Cthulhu in Golarian is just dumb (IMHO; YMMV). But grays are something that actually make a lot of sense as a mythical beast, when you consider that plenty of modern ufologists like to write about the concept of ancient astronauts, suggest they elevated early man, and inspired great works of history. The actual mythology of ufology is nonsense when analyzed in the real world but it makes a fantastic framework for modeling a fantasy realm on the idea that alien visitation isn't just happening, but it's a major hidden force behind ancient fantasy civilizations.</p><p></p><p>For a great example of how this can be consistent and even the norm look at much of what the Dungeon Crawl Classics RPG is doing.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 7690703, member: 10738"] If you have a fantasy world in which alien visitation/colonization over 20 million years is the core conceit, such that it's the secret explanation for the proliferation of so many sentient races and weird monsters, then grays start to seem a little more appropriate. I completely get where you are coming from, because I actually really dislike Cthulhuish mythos in my fantasy settings unless they are closely tied to some lost epoch of the world; Cthulhu in Golarian is just dumb (IMHO; YMMV). But grays are something that actually make a lot of sense as a mythical beast, when you consider that plenty of modern ufologists like to write about the concept of ancient astronauts, suggest they elevated early man, and inspired great works of history. The actual mythology of ufology is nonsense when analyzed in the real world but it makes a fantastic framework for modeling a fantasy realm on the idea that alien visitation isn't just happening, but it's a major hidden force behind ancient fantasy civilizations. For a great example of how this can be consistent and even the norm look at much of what the Dungeon Crawl Classics RPG is doing. [/QUOTE]
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