Celebrim
Legend
I recently got into a discussion about how you would go about writing interesting episodes and story arcs for CW’s Flash series, and it has clarified for me something I’ve long thought but never quite had the words to explain clearly.
The Flash is an early Silver Age hero and like many of the early Silver Age heroes, Barry in his iconic presentation is a pure paragon. He has absolutely no flaws. In fact, in many ways, he’s a more purely paragon character than even Superman. Barry isn’t conflicted about anything. He has no secret vices. He has no real angst. He’s not emo. He’s not dark. He’s not an outsider. He's not burdened by feelings of isolation. He's not uptight about anything. He's not a hypocrite. People relate to him. People like him. He likes people. Heck, Barry is so likeable, sincere, and respectful of others, often even his enemies like him. Superman has at least the internal conflict between his various identities as Superman, the Last Son of Krypton, and Clark Kent. He’s isolated by the fact he is an alien living among us, and it’s an isolation he often deeply feels as he tries to connect with humanity. Barry has none of these problems. If he ever dwells on the fact that he now lives a million lives for every one life lived by normal people around him, he never shows it. And if he did, I think if you were true to the character, Barry would approach the problem with good humor, grace, and gratitude for his situation. That’s just who he is.
This however presents a problem, or what I think actually isn’t a problem but which appears to be a problem at first glance. It’s become received wisdom that a hero is more interesting if he has flaws and internal conflicts to overcome that matter as much or more than the external conflicts he faces. The most successful current models of “How to make a modern Superhero drama” rely on the classic stable of anti-heroes. The Avengers for example in their modern incarnation are all about that. Iron Man/Tony Stark and The Hulk/Bruce Banner and even Batman/Bruce Wayne are characters that are often as much about exploring and walking the fine line between hero and villain as they are about overcoming the external threat. They explore the idea that evil has to first be confronted as a problem within, before you can hope to overcome it without. And that’s a good thing, and it can make for great story when handled well. CW’s other DC product – Arrow – presents Green Arrow in this classic mold.
But, that’s not really what The Flash is about, and even if you could move Barry into that model it would not only be a betrayal of his character but more importantly it would be redundant. We are already well exploring that ground. If you follow that conventional wisdom, you’ll end up with Bruce Wayne, Clark Kent, Barry Allen, Tony Stark, Bruce Banner and every other character being pretty much exactly the same. Not only would this be dull, but it doesn’t explore the full palette of story possibilities. It would be like having all these varied colors and insisting that every painting is better when it’s done solely in various shades of gray.
There is a totally different approach available here, and it’s the one we see increasingly adopted over the course of the Silver Age story arcs. And that is, allow the Hero’s villains and foils to be the characters that carry the weight of being conflicted, highly troubled, dangerous, deeply flawed but often highly sympathetic characters. By having your Hero be such a high paragon, it opens up a range of depth to your villains that you don’t otherwise have. If your hero is highly troubled and living in morally gray areas, the only villains that are available to you in the storyline are for the most part one dimensional psychopaths that have write out killing babies and stomping on puppies to ensure that they stand in contrast to the hero. For example, this is probably why a character like the Joker has evolved from a capricious clown prince of crime in the Silver era, to the ultimate embodiment of evil who “just wants to watch the world burn” in more modern times. There is nothing wrong with having characters like that, but if there is nothing wrong with having characters like that then to at least an equal extent there is nothing wrong with having characters that well represent the better angels of our nature and exploring that.
If you look at the canon of Silver Age Flash, before they so messed up Barry’s life in the 1980’s that they had to kill off the character and then reboot the series, the real emotional weight of the story is carried by the victims. And what we see of the Flash is his often failing attempts to reform, heal and restore the stumbling hurting world around him. And the thing is, despite being seemingly ‘one dimensional’, The Flash isn’t actually diminished in any way by that. He suffers and he has hardship along with everyone else, it’s just that – because he’s legitimately a hero – he’s suffering on behalf of everyone else. It’s not suffering that leads him to wallow in his own problems. He tries to rise to the occasion. He tries to be the guy who can be there for everybody, because – that’s what his super power lets him do. If Barry could be summed up in one statement, it’s “He’s always there for you.”
And it’s that focus on his basic goodness that is the real strength of the character and why to a certain extent, he’s the stable core of the Justice League – and not the more famous Superman or Batman.
In RPGs, I see this untested assumption being made all the time. Every player I meet believes that he’s doing something deeper, more difficult, more original, more real, more mature, and more sophisticated and skilled if he portrays his hero as being this troubled and deeply flawed individual. But as a DM, I’m not just not usually seeing it pay any dividends. Deeply flawed individuals aren’t anything special. They are just ordinary. And while it’s interesting to explore the ordinary person as hero, with absolutely no one actually explore the Heroic and everyone focused on anti-heroes, not only does it get rather dull and one dimensional, but the range of characters I find I can have as villains is diminished as well. I find in my current campaign for example, that I’m not entirely sure as a ‘reader’ of the material the group is producing, whether I’m not actually more sympathetic to my villains than my heroes. To a certain extent, I’m finding that while there is often a lot of physical conflict between the factions, there isn’t a lot of intellectual conflict because fundamentally, the ‘heroes’ and the ‘villains’ have nothing to disagree over and little to distinguish them in behavior. The depth that could be there just isn’t.
So, I’m writing this essay to encourage players to go out and try something new – actually be a real hero. Try to create someone who doesn’t have flaws, and I’m betting you’ll find it’s a far more difficult exercise of your skill than creating one that has them in abundance.
The Flash is an early Silver Age hero and like many of the early Silver Age heroes, Barry in his iconic presentation is a pure paragon. He has absolutely no flaws. In fact, in many ways, he’s a more purely paragon character than even Superman. Barry isn’t conflicted about anything. He has no secret vices. He has no real angst. He’s not emo. He’s not dark. He’s not an outsider. He's not burdened by feelings of isolation. He's not uptight about anything. He's not a hypocrite. People relate to him. People like him. He likes people. Heck, Barry is so likeable, sincere, and respectful of others, often even his enemies like him. Superman has at least the internal conflict between his various identities as Superman, the Last Son of Krypton, and Clark Kent. He’s isolated by the fact he is an alien living among us, and it’s an isolation he often deeply feels as he tries to connect with humanity. Barry has none of these problems. If he ever dwells on the fact that he now lives a million lives for every one life lived by normal people around him, he never shows it. And if he did, I think if you were true to the character, Barry would approach the problem with good humor, grace, and gratitude for his situation. That’s just who he is.
This however presents a problem, or what I think actually isn’t a problem but which appears to be a problem at first glance. It’s become received wisdom that a hero is more interesting if he has flaws and internal conflicts to overcome that matter as much or more than the external conflicts he faces. The most successful current models of “How to make a modern Superhero drama” rely on the classic stable of anti-heroes. The Avengers for example in their modern incarnation are all about that. Iron Man/Tony Stark and The Hulk/Bruce Banner and even Batman/Bruce Wayne are characters that are often as much about exploring and walking the fine line between hero and villain as they are about overcoming the external threat. They explore the idea that evil has to first be confronted as a problem within, before you can hope to overcome it without. And that’s a good thing, and it can make for great story when handled well. CW’s other DC product – Arrow – presents Green Arrow in this classic mold.
But, that’s not really what The Flash is about, and even if you could move Barry into that model it would not only be a betrayal of his character but more importantly it would be redundant. We are already well exploring that ground. If you follow that conventional wisdom, you’ll end up with Bruce Wayne, Clark Kent, Barry Allen, Tony Stark, Bruce Banner and every other character being pretty much exactly the same. Not only would this be dull, but it doesn’t explore the full palette of story possibilities. It would be like having all these varied colors and insisting that every painting is better when it’s done solely in various shades of gray.
There is a totally different approach available here, and it’s the one we see increasingly adopted over the course of the Silver Age story arcs. And that is, allow the Hero’s villains and foils to be the characters that carry the weight of being conflicted, highly troubled, dangerous, deeply flawed but often highly sympathetic characters. By having your Hero be such a high paragon, it opens up a range of depth to your villains that you don’t otherwise have. If your hero is highly troubled and living in morally gray areas, the only villains that are available to you in the storyline are for the most part one dimensional psychopaths that have write out killing babies and stomping on puppies to ensure that they stand in contrast to the hero. For example, this is probably why a character like the Joker has evolved from a capricious clown prince of crime in the Silver era, to the ultimate embodiment of evil who “just wants to watch the world burn” in more modern times. There is nothing wrong with having characters like that, but if there is nothing wrong with having characters like that then to at least an equal extent there is nothing wrong with having characters that well represent the better angels of our nature and exploring that.
If you look at the canon of Silver Age Flash, before they so messed up Barry’s life in the 1980’s that they had to kill off the character and then reboot the series, the real emotional weight of the story is carried by the victims. And what we see of the Flash is his often failing attempts to reform, heal and restore the stumbling hurting world around him. And the thing is, despite being seemingly ‘one dimensional’, The Flash isn’t actually diminished in any way by that. He suffers and he has hardship along with everyone else, it’s just that – because he’s legitimately a hero – he’s suffering on behalf of everyone else. It’s not suffering that leads him to wallow in his own problems. He tries to rise to the occasion. He tries to be the guy who can be there for everybody, because – that’s what his super power lets him do. If Barry could be summed up in one statement, it’s “He’s always there for you.”
And it’s that focus on his basic goodness that is the real strength of the character and why to a certain extent, he’s the stable core of the Justice League – and not the more famous Superman or Batman.
In RPGs, I see this untested assumption being made all the time. Every player I meet believes that he’s doing something deeper, more difficult, more original, more real, more mature, and more sophisticated and skilled if he portrays his hero as being this troubled and deeply flawed individual. But as a DM, I’m not just not usually seeing it pay any dividends. Deeply flawed individuals aren’t anything special. They are just ordinary. And while it’s interesting to explore the ordinary person as hero, with absolutely no one actually explore the Heroic and everyone focused on anti-heroes, not only does it get rather dull and one dimensional, but the range of characters I find I can have as villains is diminished as well. I find in my current campaign for example, that I’m not entirely sure as a ‘reader’ of the material the group is producing, whether I’m not actually more sympathetic to my villains than my heroes. To a certain extent, I’m finding that while there is often a lot of physical conflict between the factions, there isn’t a lot of intellectual conflict because fundamentally, the ‘heroes’ and the ‘villains’ have nothing to disagree over and little to distinguish them in behavior. The depth that could be there just isn’t.
So, I’m writing this essay to encourage players to go out and try something new – actually be a real hero. Try to create someone who doesn’t have flaws, and I’m betting you’ll find it’s a far more difficult exercise of your skill than creating one that has them in abundance.