Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why a hero without flaws may well be a better character for a game than the one you are creating
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 6402604" data-attributes="member: 8835"><p>I've never read any Flash comics, but I did watch a good chunk of the Justice League cartoon. In there, they seemed to protray the Flash as a bit to quick to react. Basically he'd act before thinking (because he's so quick), and that would get him in trouble.</p><p></p><p>Was that ever a trait in the Silver Age?</p><p></p><p>From a player's perspective, I've played one or two PCs that were deliberately flawed, angsty or dark. But I wouldn't say they were unstable personalities. Merely that I made them to have a flaw that might come up in play (ex. quick to anger). </p><p></p><p>For me, the point was to have a character that WAS different from my other characters. I don't want to play a new version of the same character from the last campaign. So playing a flawed character was just one variable I tried on a few PCs, though I tried to make the flaw different in those cases.</p><p></p><p>From a practical standpoint of game play, I am wary of making a truly flawed or debilitated character. Part of that is my own mindset. I am better at nearly every thing than somebody who sucks at a given thing. Except Horse Shoes. I suck at that. So even in Brain Surgery, where I have zero training or experience, I am probably better at it than a guy who totally sucks at it because I have pretty good hand-eye coordination and a really good ability to visualize and learn things. Note: see a real doctor before letting me do Brain Surgery on you, but if it's the Zombie Apocalypse and you have a bullet lodged in your noggin, let me get it out, not Bubba. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This mindset (and skillset) come into play with my characters. That doesn't mean my PC is going to be awesome at spell casting and weapons and thus my Wizard will outshine the Fighter, but it does mean that I will find a way that my lack of skills in an area won't be a problem.</p><p></p><p>The point then, is that I agree with Celebrim. I don't need to make a flawed or sucky character. Personality or ability-wise. In fact, that gets old. I'd rather make an effective character (though I'm not a Char Ops guy) and make sure he has an interesting personality thats different from the other PCs I've played.</p></blockquote><p></p>
[QUOTE="Janx, post: 6402604, member: 8835"] I've never read any Flash comics, but I did watch a good chunk of the Justice League cartoon. In there, they seemed to protray the Flash as a bit to quick to react. Basically he'd act before thinking (because he's so quick), and that would get him in trouble. Was that ever a trait in the Silver Age? From a player's perspective, I've played one or two PCs that were deliberately flawed, angsty or dark. But I wouldn't say they were unstable personalities. Merely that I made them to have a flaw that might come up in play (ex. quick to anger). For me, the point was to have a character that WAS different from my other characters. I don't want to play a new version of the same character from the last campaign. So playing a flawed character was just one variable I tried on a few PCs, though I tried to make the flaw different in those cases. From a practical standpoint of game play, I am wary of making a truly flawed or debilitated character. Part of that is my own mindset. I am better at nearly every thing than somebody who sucks at a given thing. Except Horse Shoes. I suck at that. So even in Brain Surgery, where I have zero training or experience, I am probably better at it than a guy who totally sucks at it because I have pretty good hand-eye coordination and a really good ability to visualize and learn things. Note: see a real doctor before letting me do Brain Surgery on you, but if it's the Zombie Apocalypse and you have a bullet lodged in your noggin, let me get it out, not Bubba. :) This mindset (and skillset) come into play with my characters. That doesn't mean my PC is going to be awesome at spell casting and weapons and thus my Wizard will outshine the Fighter, but it does mean that I will find a way that my lack of skills in an area won't be a problem. The point then, is that I agree with Celebrim. I don't need to make a flawed or sucky character. Personality or ability-wise. In fact, that gets old. I'd rather make an effective character (though I'm not a Char Ops guy) and make sure he has an interesting personality thats different from the other PCs I've played. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why a hero without flaws may well be a better character for a game than the one you are creating
Top