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General Tabletop Discussion
*TTRPGs General
Why a hero without flaws may well be a better character for a game than the one you are creating
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<blockquote data-quote="Janx" data-source="post: 6402633" data-attributes="member: 8835"><p>Umbran makes good points too.</p><p></p><p>I agree that generally, it's pretty obvious who the bad guys are and who the good guys are. I've never watched a Batman movie and thought "Bruce Wayne is the villain" despite what some moron in City Hall is saying to the press. Such instances are a caricature of the idiot bureaucrat impeding the solution to a problem because it didn't go through proper channels. That's like a hot button for Americans.</p><p></p><p>I'd quibble over the definition of hero. For a normal person, the one person who rushes into a burning building to rescue a kid is a Hero. He gets a parade and a round of trips to various talk shows. It is generally a one time deal.</p><p></p><p>For a Super Hero (or PC in an RPG), this is their job. It's not a one time thing. It's not even always a risk or sacrifice. But they still get called Heroes. I don't think you can declassify The Flash in perfect form as not a hero when he stops a purse snatcher, even though he himself wasn't in any real danger. Fact is, he took the time to help. He chose to help, instead of pursue other activities, unlike the 10 other people on that street who stopped to record a YouTube video instead. These types of characters are a different type of hero than the guy who landed a plane in the East River, as such the qualifications for the designation are different.</p><p></p><p>I do think, that at various points, the Super Hero trope requires a test of Risk or Sacrifice. For a "perfect" hero, that means the GM/writer comes up with something that overrides the "perfect" trait. But in the same time, just because his normal routine rescue antics are "easy' doesn't make him less a Hero.</p></blockquote><p></p>
[QUOTE="Janx, post: 6402633, member: 8835"] Umbran makes good points too. I agree that generally, it's pretty obvious who the bad guys are and who the good guys are. I've never watched a Batman movie and thought "Bruce Wayne is the villain" despite what some moron in City Hall is saying to the press. Such instances are a caricature of the idiot bureaucrat impeding the solution to a problem because it didn't go through proper channels. That's like a hot button for Americans. I'd quibble over the definition of hero. For a normal person, the one person who rushes into a burning building to rescue a kid is a Hero. He gets a parade and a round of trips to various talk shows. It is generally a one time deal. For a Super Hero (or PC in an RPG), this is their job. It's not a one time thing. It's not even always a risk or sacrifice. But they still get called Heroes. I don't think you can declassify The Flash in perfect form as not a hero when he stops a purse snatcher, even though he himself wasn't in any real danger. Fact is, he took the time to help. He chose to help, instead of pursue other activities, unlike the 10 other people on that street who stopped to record a YouTube video instead. These types of characters are a different type of hero than the guy who landed a plane in the East River, as such the qualifications for the designation are different. I do think, that at various points, the Super Hero trope requires a test of Risk or Sacrifice. For a "perfect" hero, that means the GM/writer comes up with something that overrides the "perfect" trait. But in the same time, just because his normal routine rescue antics are "easy' doesn't make him less a Hero. [/QUOTE]
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Why a hero without flaws may well be a better character for a game than the one you are creating
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