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General Tabletop Discussion
*TTRPGs General
Why a hero without flaws may well be a better character for a game than the one you are creating
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<blockquote data-quote="Campbell" data-source="post: 6402698" data-attributes="member: 16586"><p>I don't consider deeply flawed characters necessary, but internal conflict is something I highly value. The value of fiction, particularly participative fiction is that it provides a vehicle for us to reflect on our own values. It's a uniquely human endeavor. I don't really value fiction that is purely procedural. That being said I don't think you need deeply flawed characters for internal conflict. My favorite Superman stories are those in which he struggles with how much influence he should have on the wider world. </p><p></p><p>I just recently watched the entire run of Carnivale on Amazon Prime Instant Video and I think it provides a stellar example of a character who deals with inner conflict because of how noble he is rather than deep seated flaws. The show's lead character, Ben Hawkins, is thoroughly heroic and willing to pay the ultimate price for the people he cares about, but he spends much of the entire show denying his destiny and powers. He denies them not because he is a coward, but because of the price involved - he possess the ability to heal, but most hurt others in order to do so.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6402698, member: 16586"] I don't consider deeply flawed characters necessary, but internal conflict is something I highly value. The value of fiction, particularly participative fiction is that it provides a vehicle for us to reflect on our own values. It's a uniquely human endeavor. I don't really value fiction that is purely procedural. That being said I don't think you need deeply flawed characters for internal conflict. My favorite Superman stories are those in which he struggles with how much influence he should have on the wider world. I just recently watched the entire run of Carnivale on Amazon Prime Instant Video and I think it provides a stellar example of a character who deals with inner conflict because of how noble he is rather than deep seated flaws. The show's lead character, Ben Hawkins, is thoroughly heroic and willing to pay the ultimate price for the people he cares about, but he spends much of the entire show denying his destiny and powers. He denies them not because he is a coward, but because of the price involved - he possess the ability to heal, but most hurt others in order to do so. [/QUOTE]
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Why a hero without flaws may well be a better character for a game than the one you are creating
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