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Why a New D&D Video Game Should Be 16bit/2D
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<blockquote data-quote="Zardnaar" data-source="post: 6997287" data-attributes="member: 6716779"><p>It has been a long time since we have had a great D&D video game. One could almsot argue it has been 17 years since we have had a great one or over a decade since we have had a good one. </p><p></p><p> Now game development is stupidly expensive. A "cheap" game like Pillars of Eternity is around 4 million dollars to make. An even cheaper game is around 1 million which will get you something like Sins of a Solar Empire or Europa Unversalis IV apparently. </p><p></p><p> A good game in this price range can still sell a million units. </p><p></p><p> For less than a million dollars you are getting into indie game territory. He you are looking at basic cartoony grpahics and/or short games or games with 16 bit graphics. Or at least modern 16 bit graphics.</p><p></p><p> Whats 16 bit graphics? Basically it is the old Super Nintendo and Sega Genesis/Megadrive levle of graphics from 1989-1996 or so before the PS1 and N64 turned up/blew up. Technically the 32 bit era started in 1994 but it was more like 1995 or 1996.</p><p></p><p> Back then we had some great RPGs some of which I even still play on occasion. In my household we have a PS4 and XboxOne and we have the Mass Effects and the Wife players Dragon Age, Witcher 3.</p><p></p><p>Here is a game I used to play back in 1995 or so and last played to competition around 10 years ago.</p><p></p><p>Shining Force II</p><p></p><p><a href="https://www.google.co.nz/search?q=shining+force+2+screenshots&rlz=1C1GIWA_enNZ577NZ577&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwj2s8en4sTRAhUCkJQKHbF-AMAQsAQIGQ&biw=1920&bih=950" target="_blank">https://www.google.co.nz/search?q=shining+force+2+screenshots&rlz=1C1GIWA_enNZ577NZ577&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwj2s8en4sTRAhUCkJQKHbF-AMAQsAQIGQ&biw=1920&bih=950</a></p><p></p><p> From around the same time we also had Phantasy Star IV.</p><p></p><p><a href="https://www.google.co.nz/search?q=Phantasy+Star+IV+screenshots&rlz=1C1GIWA_enNZ577NZ577&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjSqO3C4sTRAhXBJZQKHd5AAX8QsAQIGQ&biw=1920&bih=950" target="_blank">https://www.google.co.nz/search?q=Phantasy+Star+IV+screenshots&rlz=1C1GIWA_enNZ577NZ577&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjSqO3C4sTRAhXBJZQKHd5AAX8QsAQIGQ&biw=1920&bih=950</a></p><p></p><p> Last played a few years ago.</p><p></p><p> Now one can still get games with graphics like this. I bought my wife this game for Christmas.</p><p></p><p>Stardew Valley</p><p></p><p><a href="https://www.google.co.nz/search?q=stardew+valley+screenshots&rlz=1C1GIWA_enNZ577NZ577&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwj_sYn-4sTRAhVHF5QKHf2cAXIQsAQIGQ&biw=1920&bih=950" target="_blank">https://www.google.co.nz/search?q=stardew+valley+screenshots&rlz=1C1GIWA_enNZ577NZ577&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwj_sYn-4sTRAhVHF5QKHf2cAXIQsAQIGQ&biw=1920&bih=950</a></p><p></p><p> The 1st 2 links were games from 1994/1995, Stardew Valley is from 2016. Stardew Valley was mostly done by a single programmer (read cheap).</p><p></p><p> Stardew Valley was also one of the best games of 2016.</p><p></p><p><a href="http://www.metacritic.com/game/pc/stardew-valley" target="_blank">http://www.metacritic.com/game/pc/stardew-valley</a></p><p></p><p><a href="http://au.ign.com/games/stardew-valley/pc-20001247" target="_blank">http://au.ign.com/games/stardew-valley/pc-20001247</a></p><p></p><p> Personally I think Stardew Valley is a good looking game despite its basic graphics and I own Grand Theft Auto V and The Last of Us. </p><p></p><p> Put simply if one could make a good looking 2D D&D game with modern "16 bit graphics" I would rather buy that over something like Sword Coast Legends. Here Stardew Valley is $10 cheaper than the D&D Starter Set so its not like you have to sell it at full price either.</p><p></p><p> If you try and make a cheap 3D game you end up with Rubbish like SCL and Pathfinder Online. If you want to make a cheap game make it look like this or for a bit more money you can have a game looking like EUIV, Sins of a Solar Empire or Pillars of Eternity. A dated 2D game from the mid 90's will also look better IMHO than an early 3D game from 1997 or a bad modern game. Sonic the Hedgehog still looks good on a TV after 25 years. </p><p></p><p> Then if you have a hit game and you get some income and buzz around it you can go bigger for a sequel and then you have a franchise. Slapping the D&D label on a rubbish 3D game will achieve neither and realistically you are not going to have a smash hit with a cheap 3D game. Make a good looking game that is a good RPG.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6997287, member: 6716779"] It has been a long time since we have had a great D&D video game. One could almsot argue it has been 17 years since we have had a great one or over a decade since we have had a good one. Now game development is stupidly expensive. A "cheap" game like Pillars of Eternity is around 4 million dollars to make. An even cheaper game is around 1 million which will get you something like Sins of a Solar Empire or Europa Unversalis IV apparently. A good game in this price range can still sell a million units. For less than a million dollars you are getting into indie game territory. He you are looking at basic cartoony grpahics and/or short games or games with 16 bit graphics. Or at least modern 16 bit graphics. Whats 16 bit graphics? Basically it is the old Super Nintendo and Sega Genesis/Megadrive levle of graphics from 1989-1996 or so before the PS1 and N64 turned up/blew up. Technically the 32 bit era started in 1994 but it was more like 1995 or 1996. Back then we had some great RPGs some of which I even still play on occasion. In my household we have a PS4 and XboxOne and we have the Mass Effects and the Wife players Dragon Age, Witcher 3. Here is a game I used to play back in 1995 or so and last played to competition around 10 years ago. Shining Force II [URL]https://www.google.co.nz/search?q=shining+force+2+screenshots&rlz=1C1GIWA_enNZ577NZ577&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwj2s8en4sTRAhUCkJQKHbF-AMAQsAQIGQ&biw=1920&bih=950[/URL] From around the same time we also had Phantasy Star IV. [URL]https://www.google.co.nz/search?q=Phantasy+Star+IV+screenshots&rlz=1C1GIWA_enNZ577NZ577&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjSqO3C4sTRAhXBJZQKHd5AAX8QsAQIGQ&biw=1920&bih=950[/URL] Last played a few years ago. Now one can still get games with graphics like this. I bought my wife this game for Christmas. Stardew Valley [URL]https://www.google.co.nz/search?q=stardew+valley+screenshots&rlz=1C1GIWA_enNZ577NZ577&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwj_sYn-4sTRAhVHF5QKHf2cAXIQsAQIGQ&biw=1920&bih=950[/URL] The 1st 2 links were games from 1994/1995, Stardew Valley is from 2016. Stardew Valley was mostly done by a single programmer (read cheap). Stardew Valley was also one of the best games of 2016. [URL]http://www.metacritic.com/game/pc/stardew-valley[/URL] [URL]http://au.ign.com/games/stardew-valley/pc-20001247[/URL] Personally I think Stardew Valley is a good looking game despite its basic graphics and I own Grand Theft Auto V and The Last of Us. Put simply if one could make a good looking 2D D&D game with modern "16 bit graphics" I would rather buy that over something like Sword Coast Legends. Here Stardew Valley is $10 cheaper than the D&D Starter Set so its not like you have to sell it at full price either. If you try and make a cheap 3D game you end up with Rubbish like SCL and Pathfinder Online. If you want to make a cheap game make it look like this or for a bit more money you can have a game looking like EUIV, Sins of a Solar Empire or Pillars of Eternity. A dated 2D game from the mid 90's will also look better IMHO than an early 3D game from 1997 or a bad modern game. Sonic the Hedgehog still looks good on a TV after 25 years. Then if you have a hit game and you get some income and buzz around it you can go bigger for a sequel and then you have a franchise. Slapping the D&D label on a rubbish 3D game will achieve neither and realistically you are not going to have a smash hit with a cheap 3D game. Make a good looking game that is a good RPG. [/QUOTE]
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