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General Tabletop Discussion
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Why a New D&D Video Game Should Be 16bit/2D
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 6999834" data-attributes="member: 6846794"><p>Eh. Next gen of phones will apaperntly have the same GPU's as the next wave of VR rigs running around, so 3D should be fine on a phone. Heck, creating and animating assets in 3D is often easier, thus costs less time and can lead to more content. Of course you can always present said assets in 2D style. Really then, we're not looking at 2D vs 3D but rather how the game is presented. </p><p></p><p>Of course, what we should really be gunning for is fun first, form second. The style of presentation might attract different folks, but the quality of play will make or break the game. Personally, I'd prefer a D&D style of game that didn't try and clone the assets of table top play and present them in-game, as if to say 'BEHOLDEN! YOU ARE PLAYING AN RPG!'. Instead, I would prefer if such a game focused on what we enjoy about D&D and tried to find the best way for a digital format to present this. If this includes some of the elements of the table top, such as character sheets and levels, so be it. If not, aok.</p><p></p><p>Saying all that.. ..what I really would enjoy is WoTC to support a digital tool, developed for the phone, that supported both table top play and remote play - complete with dungeon tools, map making, NPC design and so on. </p><p></p><p>Or, failing that, just a solid first-person 1-6 player world-wandering adventure game. Fancy graphics, character sheets and goblins, the whole kaboodle - soaked in such tasks as farming, keep building and chess-in-the-tavern.</p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 6999834, member: 6846794"] Eh. Next gen of phones will apaperntly have the same GPU's as the next wave of VR rigs running around, so 3D should be fine on a phone. Heck, creating and animating assets in 3D is often easier, thus costs less time and can lead to more content. Of course you can always present said assets in 2D style. Really then, we're not looking at 2D vs 3D but rather how the game is presented. Of course, what we should really be gunning for is fun first, form second. The style of presentation might attract different folks, but the quality of play will make or break the game. Personally, I'd prefer a D&D style of game that didn't try and clone the assets of table top play and present them in-game, as if to say 'BEHOLDEN! YOU ARE PLAYING AN RPG!'. Instead, I would prefer if such a game focused on what we enjoy about D&D and tried to find the best way for a digital format to present this. If this includes some of the elements of the table top, such as character sheets and levels, so be it. If not, aok. Saying all that.. ..what I really would enjoy is WoTC to support a digital tool, developed for the phone, that supported both table top play and remote play - complete with dungeon tools, map making, NPC design and so on. Or, failing that, just a solid first-person 1-6 player world-wandering adventure game. Fancy graphics, character sheets and goblins, the whole kaboodle - soaked in such tasks as farming, keep building and chess-in-the-tavern. [/QUOTE]
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